Shields are armor, but not dyeable
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Shield should match armor because they look like armor. Same with back pieces, they also look like armor.
Everyone already want weapons to be dyeable anyways. Anet can only make one weapon dyeable at time. Might as well be shields first because they look like armor.
Not all weapons should be dyeable either. Some weapon would not make sense
dye-ed, because of their theme.
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Shield should match armor because they look like armor. Same with back pieces, they also look like armor.
Everyone already want weapons to be dyeable anyways. Anet can only make one weapon dyeable at time. Might as well be shields first because they look like armor.
Not all weapons should be dyeable either. Some weapon would not make sense
dye-ed, because of their theme.
They wouldn’t just make one thing dyeable at a time. If they were to make weapons dyeable then they’d have to release them all at the same time. And then with weapons that aren’t dyeable you’d get people complaining they can’t use the skins they want because they’re not dyeable like the rest. Dying weapons will probably come along somewhere down the road, but Anet has to find a nice balance for it first which wouldn’t cause a bunch of people complaining about how unfair it is.
Shields are classified in GW2 as weapons – not armor. Just saying. And if they made them dyeable then everybody would be complaining about the rest of their weapons not being dyeable which means they’d have to make everything dyeable at once.
Shield should match armor because they look like armor. Same with back pieces, they also look like armor.
Everyone already want weapons to be dyeable anyways. Anet can only make one weapon dyeable at time. Might as well be shields first because they look like armor.
Not all weapons should be dyeable either. Some weapon would not make sense
dye-ed, because of their theme.They wouldn’t just make one thing dyeable at a time. If they were to make weapons dyeable then they’d have to release them all at the same time. And then with weapons that aren’t dyeable you’d get people complaining they can’t use the skins they want because they’re not dyeable like the rest. Dying weapons will probably come along somewhere down the road, but Anet has to find a nice balance for it first which wouldn’t cause a bunch of people complaining about how unfair it is.
I didn’t say they would release the weapons one at a time. I’m saying to get to work on the shields first. To remind Anet that shields are armor.
You act as if it’s a lot of work to convert the weapons to make them dyeable. It’s just boring and tedious. A small team can do it.
You act as if it’s a lot of work to convert the weapons to make them dyeable. It’s just boring and tedious. A small team can do it.
It’s more-than-likely more work than you’d think it is. It’s just like how some armor has more sections dyeable, or the dyes affect them in different way. They’d also have to choose which parts are dyeable, how visible the effect of the dyes are, what texture the dyes will give, make sure everybody else agrees with it, plus there is a pretty large amount of weapons(shields included, since they’re technically weapons) that they’d have to go through. Sure, it might not be a lot of hard work, but it definitely wouldn’t be some fast-and-simple project they could roll out in a week from now. Not to mention most if not all of the GW2 team is already busy with other projects, so why take people off of those projects just to make weapons dyeable when they could instead be working on fixing the game and adding new content?
EDIT: And again, technically, shields are weapons. They’re armor in the sense that you use a shield to block just like you’d use a sword to parry. They both deal damage, and they both can block damage.
You act as if it’s a lot of work to convert the weapons to make them dyeable. It’s just boring and tedious. A small team can do it.
It’s more-than-likely more work than you’d think it is. It’s just like how some armor has more sections dyeable, or the dyes affect them in different way. They’d also have to choose which parts are dyeable, how visible the effect of the dyes are, what texture the dyes will give, make sure everybody else agrees with it, plus there is a pretty large amount of weapons(shields included, since they’re technically weapons) that they’d have to go through. Sure, it might not be a lot of hard work, but it definitely wouldn’t be some fast-and-simple project they could roll out in a week from now. Not to mention most if not all of the GW2 team is already busy with other projects, so why take people off of those projects just to make weapons dyeable when they could instead be working on fixing the game and adding new content?
EDIT: And again, technically, shields are weapons. They’re armor in the sense that you use a shield to block just like you’d use a sword to parry. They both deal damage, and they both can block damage.
I didn’t say it would not be a long job. It may take weeks to do the just the shields. I’m not expecting this to be done even this year. But Anet knows they will have to start on it sometime.