Shorten WvW rotations

Shorten WvW rotations

in Suggestions

Posted by: Balkep.9756

Balkep.9756

Problem: WvW dies off after 3 days after the rotation day.

Observations:
- The leading server becomes obvious on the 3rd day most of the time;
- If you play for a leading server, you’ll notice that after 3 days the opposing servers will have very weak resistance, if any, thus people get bored and gradually stop playing;
- If you play for a server that gets stomped, after 3 days it’s clear that you won’t win this rotation under any conditions, so people stop playing WvW;
- In the last few days of the rotation there are significantly less queues, because people are too bored to keep playing.

Solution: Make rotations more frequent. 3 days per rotation instead of 7 days. That’ll make WvW more action packed.

What do you think, Anet people?

Shorten WvW rotations

in Suggestions

Posted by: Warcrazy.4265

Warcrazy.4265

I’ll take the other side of this… why have a reset at all?

I think when a server owns a majority of all maps, they should start to get dragon attacks at various buildings. The dragons attack keeps and players and does significant damage. The bonus for them, is if they can kill the dragon they get good rewards. So what does this do for the losing servers?

It allows a big enough distraction that they can start advancing. In addition, put some free blueprints at our main base so that we can prepare for an attack. While the winning team is trying to defend / kill dragons, the weaker servers are setting up for an assault.

I think something like that is an option. If nothing else, make it so the rotation is monthly. On the first of each month everything will be wiped.