Shorten the range of Trebuchets by 5%

Shorten the range of Trebuchets by 5%

in Suggestions

Posted by: Nuprin Feelgood.9257

Nuprin Feelgood.9257

This is a simple fix, just decrease the range of Trebs by 5%. Trebs have too much range, they are being set up deep inside keeps and launching at another keeps walls. It is particularly bad on the Eternal Battlegrounds map, where the northern server has the ultimate high ground and can hit the walls of Stonemist Castle from behind two layers of protective walls. It would also help fix the problem of camping the spawn points with Trebs.

Trebs should be portable siege artillery, used in the field and defended to be useful. This castle to castle application takes away from the game.

“Sticking feathers in your butt does not make you a Chicken.” — Tyler Durden

Similarly, equiping a legendary weapon does not make you a legend.

Shorten the range of Trebuchets by 5%

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

Are you aware of what a trebuchet is and how it is used? Look it up, then think about what you’re saying.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Shorten the range of Trebuchets by 5%

in Suggestions

Posted by: Nuprin Feelgood.9257

Nuprin Feelgood.9257

I know what they are, and more importantly I know how they are being used. And I am not asking for a huge nerf, just a tiny range decrease to correct some of the unfair and currently un-competitive uses of the trebuchet in WvW. When one server has an advantage that the other two servers do not have, then it should be adressed, this would be the simplest way. And even a 2% decrease would do it.

“Sticking feathers in your butt does not make you a Chicken.” — Tyler Durden

Similarly, equiping a legendary weapon does not make you a legend.