Should Anet move GW2 to the cloud
Cloud is just a new word for an old thing, its a normal server farm
But the architecture of the server farm works differently. So companies are only paying for what they actually use. And are not limited to renting servers for a set amount of time.
Short answer, no.
Long answer, it’s not server power that makes them use culling, it’s bandwith. If you have 100 players around the server not only needs to keep track of them (which it already does, culling or not), but also communicate to your client everything about each of those players (race, looks, gear, what are they doing and so on). Since bandwith is limited, specially on the last stretch (your home connection), the server reduces its usage by guessing which players are the most relevant to you (the nearest ones, for example, who is attacking the same target, who is in party, and so on) and sending only the information about them at any given time, which is why you tend to see people close to you, and they dissapear and appear as you move.
Cloud computing might give them more server power, but would do nothing about the available bandwith.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I have very fast internet at home and the culling is far worse than at launch. The problem must be on Anets servers.
I have very fast internet at home and the culling is far worse than at launch. The problem must be on Anets servers.
This.
It’s already running server clusters. one for EU one for US.
It’s already running server clusters. one for EU one for US.
Watch the video to understand how the technology is different than a normal server cluster.