“Judge a man by his questions rather than by his answers.” – Voltaire
I find many, too many, personal story quests to be ridiculously difficult when soloing it – the NPCs are almost brainless and aggro unnecessary fights or enemies and they die so quickly, leaving you alone fighting 1v6. It’s so frustrating that NPCs can’t actually help you, but only, MAYBE, help distract the enemy for several seconds until they get destroyed.
What I was thinking was buffing NPCs so they use skills and heals effectively as well as support skills – so you get extra time to stay alive instead of getting 3 or 4-hitted – just so they seem useful and you would be provoked to revive them as an asset to the mission. This would make quests actually possible to complete with challenge (of course) but not too easy that it turns out to be something that you just have to get done. Aside from skills and healing, NPCs should also attract some, not all, but some of the enemies so you aren’t overwhelmed within 2 seconds of a fight. This takes stress off of the player and they can actually be more effective using their weapon/utility skills instead of spamming the self-heal.
Because henchmen don’t seem practical in this new type of GW, then NPCs should at least be smarter and know how to use certain skills at the appropriate time. However, other quests are incredibly easy because there’s an excess of NPCs and they just wipe the floor of enemies, and it becomes tedious having no challenge. Well, two things possible: don’t allow NPCs the use of skills for these particular missions, or debuff them so they don’t do as much damage per hit. The Personal Story is so unbalanced with the possible vs. the impossible, and it frustrates people like me who either die 5 times a mission, or don’t die at all during a 20-minute long mission.
Just something I think ANet should really look at, because as of now, I see the Personal Story as a waste of time and money (from all the armor repairs you have to do) and it seems like something you have to get done. Just a thought that I think is something important that should be changed.
P.S: NPCs should know how to revive! And at what time (like when out of combat)!
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