Therefore I may take some time replying to you.
Should Story and Mapping Rewards be Scaled?
Therefore I may take some time replying to you.
I’d say an argument against it would be that, given how loot-centric most players seem to be, most would wait until level 80 in order to do the story to get max rewards (that is, it would be punishing to play the story the way it was intended; as you level up).
Same with map completion; most earlier zones are a breeze to complete at max level (down to mobs being significantly easier), meaning people wait until max, then get easy loot.
Time is a river.
The door is ajar.
Remember though, all of these rewards are one time only. It’s not like you can complete personal story missions or maps over and over again to get infinite rewards. And what’s really wrong with getting maximum rewards? Mapping an area, even a low level one such as Queensdale, still takes a fair amount of time at 80.
Besides, it’d be another great way of getting people out in the open world.
Therefore I may take some time replying to you.
Remember though, all of these rewards are one time only. It’s not like you can complete personal story missions or maps over and over again to get infinite rewards. And what’s really wrong with getting maximum rewards? Mapping an area, even a low level one such as Queensdale, still takes a fair amount of time at 80.
True, I guess.
It still punishes you for completing the story along the way though, which is how it’s intended to be completed.
Besides, it’d be another great way of getting people out in the open world.
There’d be people there, but with the one-track aim of completing the map as quick as possible to get their loot, especially given how lower level area events don’t yield as much gold / karma ect (and no, scaling this up wouldn’t be a good idea unless they made downscaling way harsher).
Time is a river.
The door is ajar.