Should all dungeons be like fractals?
Eh, I don’t think we share the same definition of difficulty. The difficulty scaling in FOTM isn’t that great imo. All it really does is give the enemies more HP and make it so you need AR and once you have AR nothing changes strategically, you sort of just sit there and take it… Adding more HP to an enemy doesn’t make it more difficult, it makes it take longer. One thing they did that was cool was in the Asura fractal at the golem boss. Pre-lvl 10 you don’t need the crystals to power the batteries, but after you get lvl 10 you do need them. That’s a step in the right direction to me. Adding new mechanics that formulate strategies such as, do you put the crystals in before we attack, or do we just put them in as we go? Who puts the crystals in, who’s on the batteries, who’s on the fan, etc.
Yeah, the problem with mobs/bosses getting more health is that a fight like the Grawl Fire Shaman turns into a nightmare when the elementals start becoming as strong as champions with the health pools of veterans, while you’re fighting a buffed boss that needs a shield taken down, which will enable him to start hitting you…