Show how many times players have kicked

Show how many times players have kicked

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Posted by: TooBz.3065

TooBz.3065

I’d like it if we could see how many times people have kicked other players from parties in the last month.

Often we see people complain that they were kicked from a dungeon or fractal just before the final reward. Presumably so that the party can add one of their friends to the group.

Since individuals who do this are likely repeat offenders, I recommend we have a way to see how many times it’s been done. Over time, people will get a sense for how many kicks is normal (for example, a party member logged off) and how many is excessive.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: AntiGw.9367

AntiGw.9367

I’m thinking it would need something more complicated than a simple time-based number.

Maybe a number of kicks relative to the amount of successful dungeon groups run by a person? Or maybe it would only count kicks made after a certain dungeon checkpoint?

Possibly with a second indicator showing guild kicks, as a sort of guild reputation.

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Posted by: sinzer.4018

sinzer.4018

There’s a problem with this in that if after finishing a dungeon run someone logs off before leaving they stay in the party and if the rest of the party wish to do another run they kick the offline person to open a space up. You can end up with kicking several people per day because of this. There ofc cant be a mechanism to auto-kick (resulting in 0 kick points or whatever you want to call it) when someone’s offline as that would occur with DCs. Sure, the party can all leave and reform but that’s cumbersome.

As i was writing that last sentence it came to me… wouldn’t everyone leaving the party and reforming it end up being a way around this suggestion?

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Posted by: Mist Y.5214

Mist Y.5214

wouldn’t everyone leaving the party and reforming it end up being a way around this suggestion?

When the instance owner leaves the party, EVERYONE gets kicked out. The instance is destroyed.

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Posted by: sinzer.4018

sinzer.4018

wouldn’t everyone leaving the party and reforming it end up being a way around this suggestion?

When the instance owner leaves the party, EVERYONE gets kicked out. The instance is destroyed.

So? If this mechanic is effective then those with high kicks would find it difficult getting groups. Thats a pressure for them to reduce the amount of people they’ve kicked and it could be possible that having to restart a dungeon is preferable to that number increasing. Although that’s more dependent on how the community would take this mechanic.

I actually thank you for raising the instance reset as it backs up my other point. Let’s say you’re half way through a dungeon and you’ve struggled a bit and one person logs off because they have to be somewhere IRL but neglects to leave the party. Ok, you’ve got a choice, either kick them and get a penalty or reform the group and start again. You’d be able to grief other players via this mechanic by simply logging off.

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Posted by: AntiGw.9367

AntiGw.9367

I actually thank you for raising the instance reset as it backs up my other point. Let’s say you’re half way through a dungeon and you’ve struggled a bit and one person logs off because they have to be somewhere IRL but neglects to leave the party. Ok, you’ve got a choice, either kick them and get a penalty or reform the group and start again. You’d be able to grief other players via this mechanic by simply logging off.

Compared to malicious kicking, that probably happens less often.

There are also other possibilities here. Check if a player hasn’t moved for a while, check if he’s disconnected, in which case kick points are not “awarded”.

There could also be ways to redeem your reputation. For example, running story mode dungeons with other players could lower your score. Also, lower the score if anyone in a group is running the dungeon for the first time, stackable for each new player.

(edited by AntiGw.9367)

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Posted by: Wolfey.3407

Wolfey.3407

Why not put a report function labeled “Unsportsman like”
If anet agrees that the action was not in good favor of both sides
That person loses the right to kick anyone for 24 hours -first offense
48 hours – second offense
1 Month- Third Offense onwards

While under that loss of right to kick, you lose your right to second a kick.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

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Posted by: Bismuth.3165

Bismuth.3165

I can see many mistakes with that mechanics, for example disconnects, host leaving, having to go and not leaving party so someone has to kick him, you get the idea, a good idea however, would be to make is so that you need more votes after each dungeon checkpoint, for example doing arah at lupi, 2 people need to agree to kick this person or make it so that you can down vote, you need atleast 2 votes to kick someone, however if someone denies that vote then you need 3 votes to kick him, if a kick gets 2 down votes the kick is automatically cancelled and the kicker is not allowed to kick anyone for 3 days, if it gets 4 down votes the kicker is not allowed to kick for a week unless the kicker withdraws the kick, the kicker will also not know the results of the vote, he will only know whether the person was kicked, or he will get a message saying that he is not allowed to kick anyone for 3/7 days.

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

(edited by Bismuth.3165)

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Posted by: sinzer.4018

sinzer.4018

I actually thank you for raising the instance reset as it backs up my other point. Let’s say you’re half way through a dungeon and you’ve struggled a bit and one person logs off because they have to be somewhere IRL but neglects to leave the party. Ok, you’ve got a choice, either kick them and get a penalty or reform the group and start again. You’d be able to grief other players via this mechanic by simply logging off.

Compared to malicious kicking, that probably happens less often.

There are also other possibilities here. Check if a player hasn’t moved for a while, check if he’s disconnected, in which case kick points are not “awarded”.

There could also be ways to redeem your reputation. For example, running story mode dungeons with other players could lower your score. Also, lower the score if anyone in a group is running the dungeon for the first time, stackable for each new player.

Yet people logging off without leaving the party first happens a hell of alot more than malicious kicking. Rage quits are far more common.

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Posted by: AntiGw.9367

AntiGw.9367

I actually thank you for raising the instance reset as it backs up my other point. Let’s say you’re half way through a dungeon and you’ve struggled a bit and one person logs off because they have to be somewhere IRL but neglects to leave the party. Ok, you’ve got a choice, either kick them and get a penalty or reform the group and start again. You’d be able to grief other players via this mechanic by simply logging off.

Compared to malicious kicking, that probably happens less often.

There are also other possibilities here. Check if a player hasn’t moved for a while, check if he’s disconnected, in which case kick points are not “awarded”.

There could also be ways to redeem your reputation. For example, running story mode dungeons with other players could lower your score. Also, lower the score if anyone in a group is running the dungeon for the first time, stackable for each new player.

Yet people logging off without leaving the party first happens a hell of alot more than malicious kicking. Rage quits are far more common.

Like I said, it shouldn’t be too hard to not count kicking offline players. Give them five minutes to come back online, after which no kick score is added.

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Posted by: Mist Y.5214

Mist Y.5214

What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??

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Posted by: Nretep.2564

Nretep.2564

I still wonder about ppl doing this. I think it never happend to me (maliciously) yet and I play since BWE.

This feature can’t distinguish between malicious kicks and “normal” ones. If someone misbehaves (is rude) or just blocks the progress (timed locks) or simply does nothing, what to do? It’s not always the fault of the “kickers” but also the “kicked” ones, and I don’t want the “penalty” from others.

And then there’s also the (above meantioned) issue with leaving. The instance owner leaves and reinvites his guild members and you’re back at square one.

It also won’t work with “make three votes needed” or “let all members have to agree”, there’ll always be times needed where this blocks progress or let’s others abuse it.

If you’re alone and joining a group of guildmates, ask to be host of the instance. And that still doesn’t prevent abuse, since you could single handly leave the party and invite your friends for the endboss.

I previously suggested a reward system for dungeons which most most likely prevent any of those misbehaviours. Make the reward dependant on the time you spent in that dungeon and let the kicked member have his time accounted, done. This still doesn’t prevent malicious kicking or kicking for FotM lvl ups, but it’ll compensate others.

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Posted by: AntiGw.9367

AntiGw.9367

What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??

It doesn’t really matter I would think.

The suggested system simply lets you know what are the odds of a party you join to maliciously kick you. If you join an unknown party and see 2+ high kick scores, you’ll want to leave asap.

And then there’s also the (above meantioned) issue with leaving. The instance owner leaves and reinvites his guild members and you’re back at square one.

If you’re alone and joining a group of guildmates, ask to be host of the instance. And that still doesn’t prevent abuse, since you could single handly leave the party and invite your friends for the endboss.

I’m pretty sure that if the leader leaves, they can’t join the instance themselves.

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Posted by: Nretep.2564

Nretep.2564

And then there’s also the (above meantioned) issue with leaving. The instance owner leaves and reinvites his guild members and you’re back at square one.

If you’re alone and joining a group of guildmates, ask to be host of the instance. And that still doesn’t prevent abuse, since you could single handly leave the party and invite your friends for the endboss.

I’m pretty sure that if the leader leaves, they can’t join the instance themselves.

I’m pretty sure that if the instance owner leaves the party, he’ll be alone in the instance. Then he can invite his friends and they can join the instance.

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Posted by: Mist Y.5214

Mist Y.5214

What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??

It doesn’t really matter I would think.

The suggested system simply lets you know what are the odds of a party you join to maliciously kick you. If you join an unknown party and see 2+ high kick scores, you’ll want to leave asap.

Imagine this situation: I form a party with a friend and a guildie, so we’re 3/5. We add a PUG and realise he has a high kick score. What do we do? He can’t kick us on his own, no problem. But then he adds his friend, who ALSO has a high kick score. We can’t force them to leave without boosting our own score, so we have to reform our own party? What if we already opened the instance (and if it’s Fractals, maybe rolled for swamp)?

And then there’s also the (above meantioned) issue with leaving. The instance owner leaves and reinvites his guild members and you’re back at square one.

If you’re alone and joining a group of guildmates, ask to be host of the instance. And that still doesn’t prevent abuse, since you could single handly leave the party and invite your friends for the endboss.

I’m pretty sure that if the leader leaves, they can’t join the instance themselves.

I’m pretty sure that if the instance owner leaves the party, he’ll be alone in the instance. Then he can invite his friends and they can join the instance.

When the instance owner leaves the party, EVERYONE gets kicked out. The instance is destroyed.

Reading through the thread before you post is hard?

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Posted by: Mist Y.5214

Mist Y.5214

…and yes I realise that they’d be foolish to kick the instance owner, but there a plenty of spiteful and idiotic people out there.

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Posted by: AntiGw.9367

AntiGw.9367

What do you do when you add someone to your party and then realise they have a high kick score? Politely ask them to leave or… reform the party without them??

It doesn’t really matter I would think.

The suggested system simply lets you know what are the odds of a party you join to maliciously kick you. If you join an unknown party and see 2+ high kick scores, you’ll want to leave asap.

Imagine this situation: I form a party with a friend and a guildie, so we’re 3/5. We add a PUG and realise he has a high kick score. What do we do? He can’t kick us on his own, no problem. But then he adds his friend, who ALSO has a high kick score. We can’t force them to leave without boosting our own score, so we have to reform our own party? What if we already opened the instance (and if it’s Fractals, maybe rolled for swamp)?

There are few enough of them to keep your own score reasonably low. Furthermore, there will be a tipping point at which these people will realize that their behaviour won’t be tolerated, nobody parties with them etc etc.

Ideally this should be set up so that career kickers would have a noticeably higher score than people that refuse to have even one of them in their party, so kicking them once in a while wouldn’t have a lot of impact on your own score. This is one of the reasons I suggested having a relative score, one that allows you to accurately judge a player’s kicking history.

Although, while it seems like it’s a viable idea, I’m having doubts whether Arena.net would actually consider it