Showing progression after level80. Any ideas?

Showing progression after level80. Any ideas?

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Posted by: Areann.1304

Areann.1304

When we hit level 80 now, there isn’t really any progression. Except maybe world completion and a legendary weapon. So what could be an incentive? How can a player show progress in the game beyond level 80. The achievement points and titles do this a bit, but not a lot of people care about those. I got two ideas which I will list below. Maybe you like them, maybe you don’t, and maybe you have better ideas. All debate welcome

Give people a material reward every 1000 achievement points. The nice thing about this is that it’s very easy to get 1000 achievement points, but the difficulty to get more points is progressive. Not only do you need to do more ever tier (like weapon master), almost all achievements have a set maximum. Even if people get everything to maximum, a large part will still have to come from daily and monthly.

</strong> Achievement points=>reward </strong>
1000 => a rare
2000=> an upgraded rare
3000=> an exotic
4000=> named exotic
5000=> precursor.

Give people a rank ever 80 levels, like the mobs got. It can change the portrait in game. Maybe a different font in the chat to.

</strong> Levels => ranks </strong>
160=> Veteran
240=> Champion
320=> Legendary
400=> Unique tag like the starter bosses.

Your thoughts, please

Showing progression after level80. Any ideas?

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Posted by: mulch.2586

mulch.2586

I like the 2nd idea. The first idea, basing it on achievement points, won’t fly cuz you can get potentially infinite achievement points for free (just apply a cosmetic skin from HoM to an armor piece over and over).

Showing progression after level80. Any ideas?

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Posted by: Areann.1304

Areann.1304

I didn’t know that about HoM skins, it breaks the whole achievementpoint mechanic actually …

Showing progression after level80. Any ideas?

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Posted by: MrNobody.4357

MrNobody.4357

I’d actually like they stress on unique skins, available through real skill challenges, like timed jumping puzzles rather than the grind effort itself.

If they mean to build customer fidelity instead they could add veteran rewards, just fluffy nice stuff, but nothing power related at all.

Showing progression after level80. Any ideas?

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Posted by: Hydrophidian.4319

Hydrophidian.4319

Give people a rank ever 80 levels, like the mobs got. It can change the portrait in game. Maybe a different font in the chat to.

</strong> Levels => ranks </strong>
160=> Veteran
240=> Champion
320=> Legendary
400=> Unique tag like the starter bosses.

Your thoughts, please

I think this is neat.

Showing progression after level80. Any ideas?

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Posted by: greg.3792

greg.3792

An extra quickbar slot every 80 levels and everyone would work towards that.

Showing progression after level80. Any ideas?

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Posted by: Areann.1304

Areann.1304

An extra quickbar slot every 80 levels and everyone would work towards that.

Interesting idea

Showing progression after level80. Any ideas?

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

That would ruin the markets (ectos, exotics, precursors), since all you’d have to do is buy all the low level items off the TP and salvage them for unlimited achievement points.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

Showing progression after level80. Any ideas?

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Posted by: Shifty.5187

Shifty.5187

Perhaps they could implement it after fixing the achievement point problems, both the HoM exploit and the infinite achievements (just get rid of them).

Showing progression after level80. Any ideas?

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Posted by: Taerik.3405

Taerik.3405

Convenience stuff, like quickslots for food/maintenance oil, spec/gear combo saves for easy switching of builds, a sepereate inventory page for food/consumables, seperate inventory page for gear

All those things make my character more powerful IMO, without breaking the stat cap.