Showing progression after level80. Any ideas?
I like the 2nd idea. The first idea, basing it on achievement points, won’t fly cuz you can get potentially infinite achievement points for free (just apply a cosmetic skin from HoM to an armor piece over and over).
I didn’t know that about HoM skins, it breaks the whole achievementpoint mechanic actually …
I’d actually like they stress on unique skins, available through real skill challenges, like timed jumping puzzles rather than the grind effort itself.
If they mean to build customer fidelity instead they could add veteran rewards, just fluffy nice stuff, but nothing power related at all.
Give people a rank ever 80 levels, like the mobs got. It can change the portrait in game. Maybe a different font in the chat to.
</strong> Levels => ranks </strong>
160=> Veteran
240=> Champion
320=> Legendary
400=> Unique tag like the starter bosses.Your thoughts, please
I think this is neat.
An extra quickbar slot every 80 levels and everyone would work towards that.
An extra quickbar slot every 80 levels and everyone would work towards that.
Interesting idea
That would ruin the markets (ectos, exotics, precursors), since all you’d have to do is buy all the low level items off the TP and salvage them for unlimited achievement points.
Dragonbrand – Level 80 – Human Ranger
Perhaps they could implement it after fixing the achievement point problems, both the HoM exploit and the infinite achievements (just get rid of them).
Convenience stuff, like quickslots for food/maintenance oil, spec/gear combo saves for easy switching of builds, a sepereate inventory page for food/consumables, seperate inventory page for gear
All those things make my character more powerful IMO, without breaking the stat cap.