Life is a journey.
Time is a river.
The door is ajar.
Time is a river.
The door is ajar.
Note: I’m using the term “quest” as a generic term so everyone understands the context. This post isn’t about an epic journey sort of quest.
Suggestion
Dot around the place one-time miniature “quests”.
These would have the following traits:
- No Hand-holding – You don’t get a marker telling you it’s a “quest”, or a marker on your map telling you where to go. Instead, you have to pay attention to your surroundings, feel out clues for what happened ect.
- They can only be done once, for the most part – With some exceptions, it makes more sense to have them as one time tasks. For example:
- Placed into the game without notification – Gives the sense that stuff is happening, and rewards those who take the time to explore.
Example
Wandering through Queensdale, you notice the body of a Seraph. Examining him closer, you find him bloodied and covered in hoof-shaped bruises. Find the ones responsible and bring them to justice. Also, let his commanding officer know of his fate.
[Received Dog-Tags]
Now, this can go one of two ways:
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