…and don’t be toxic!
current problem:
Once you’ve end the story mode, there aren’t much alse to do in story mode, beside repeating key dungeons.
However as Inkubus.7529 suggested in another topic, there are still many good story oportunities around tyria, and it’s a shame if they where left untouched.
Solution:
Allow us to take optional side stories. These will be like the scavanger hunts of the 1 time event, but they’ll actually use the story mode engine (with dialogue, instanced arears, branching paths and rewards).
result:
Imporant notice:
Before A-net continue making additions to the game’s story mode. They should considere reworking their current talking cutscene engine. If left as it is, with no more than 2 people standing, painted backgrounds and no interaction besides scatching their heads and look around, it will be very un-appealing. It’s curently like a pupet show by 1 person.
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