Siege Cap? really?

Siege Cap? really?

in Suggestions

Posted by: Jers.4796

Jers.4796

Its so easy to exploit this, a single troll or spy can easily mess it up for the entire server.

suggestion to remove completely or at least set siege to de-spawn after X amount of time especially if a Keep/tower is not under attack..

yea some siege do despawn after A time, but not all..

Siege Cap? really?

in Suggestions

Posted by: Katsumoto.9452

Katsumoto.9452

Please learn your topic first. There is a siege de-spawn after 30 minutes without use.

I agree that it is really annoying that someone dedicated to screwing things over can screw things over, however imagine if there was no siege cap. The map would look ridiculous.

Aurora Glade [EU]

Siege Cap? really?

in Suggestions

Posted by: Komuflage.2307

Komuflage.2307

It wouldn’t look ridiculous, since the enemy team can destroy you siege weapons.

Siege Cap? really?

in Suggestions

Posted by: Katsumoto.9452

Katsumoto.9452

It wouldn’t look ridiculous, since the enemy team can destroy you siege weapons.

Dude without caps it’d become a server economy fest. The server deploying and maintaining the most siege wins. If I build 20 trebs at stonemist, there’s no way the surrounding towers will ever be held by anyone else. And nor can the enemy set up their own trebs nor catas to counter as they’d be in range. If I also setup 20 arrow carts at each gate it’d be nigh on impregnable.

Whilst it’d be the fault of the other servers for allowing such a situation, it would raise genuine concern over dominant night forces. A force meeting little resistance could build such a fortress, and that’d be that. Game over.

Siege cap is a good thing. Abusers ruining things… best we can do is report them.

One suggestion: Allow us to right click siege and see who built it. That way if you see a flame ram in the middle of nowhere, you can report them.

Aurora Glade [EU]