Siege aiming is terrible - why?

Siege aiming is terrible - why?

in Suggestions

Posted by: LameFox.6349

LameFox.6349

All it would take to make this a million times more intuitive for any ‘charged’ weapons is a simple set of marks along the bar, so we can stop using environmental crap to judge our shots by. Why do we not have this so obvious of things?

Siege aiming is terrible - why?

in Suggestions

Posted by: Bri.8354

Bri.8354

Something like this would be great, much more convenient than putting something like your mouse cursor over the bar to know when to shoot.

Siege aiming is terrible - why?

in Suggestions

Posted by: LameFox.6349

LameFox.6349

I think the best part of all is that they wouldn’t even need to avoid it in cases where the bar is used and it’s not relevant. Having a few marks there simply makes no difference to a skill you’re not manually charging, and would only look like it was there to help you gauge its completion easier.

Siege aiming is terrible - why?

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

I have no problem with siege. The first shot will almost always miss BUT its great to gauge how long to hold it down. Afterwards its just repeating shots.