Siege aiming is terrible - why?
Something like this would be great, much more convenient than putting something like your mouse cursor over the bar to know when to shoot.
I think the best part of all is that they wouldn’t even need to avoid it in cases where the bar is used and it’s not relevant. Having a few marks there simply makes no difference to a skill you’re not manually charging, and would only look like it was there to help you gauge its completion easier.
I have no problem with siege. The first shot will almost always miss BUT its great to gauge how long to hold it down. Afterwards its just repeating shots.