Siege devourers and other new siege

Siege devourers and other new siege

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Posted by: Malin.2490

Malin.2490

I’ve been thinking about ways to make for more interesting tactical play, break up zergs. One of the things I have been considering are new variants of siege equipment, both for variation and more flexibility.

1: Siege Devourer: I miss this fella from GW1, riding him was my favorite pasttime. I would suggest movement somewhat like a golem, limited close combat attacks, and a ranged blast somewhat like a mortar. If golems can be said to be mobile rams for breaking down doors, then a siege devourer is a mobile mortar/treb.

Their uses (besides looking awesome) would to have mobile artillery capable of adjusting to where the zerg moves. To ‘build’ them I would suggest replacing the ‘building’ command with ‘feed’. Or perhaps have the critter being outfitted with harness and stuff for the siege.

2: Falconet: This is basically a lighter type of cannon, that is mobile (not fast tho). Or it could be some sort of asura contraption that fulfills the same role, maybe a lightning gun that also can stun.

Their use would be to have lighter siege you can reposition to deal with zergs running around and attacking the wall at many different places, as well as being able to build and then roll it to positions where other siege cannot be built (like on walls that can be broken down).

3: Spike pit: This is a large area of hidden spikes, which will activate when someone walks into it and cripple them, much like the ranger spike trap. It will persist for a short while, the disappear. It will be hard to spot unless you are paying attention. Large cap on how many it hits.

This is the thing I REALLY want, mainly for the tactical uses. I love open field battles around things like supply camps, tunnel openings and bridges. However, much of the battlefield is never really used. With the spike pit, suddenly you can do ambushes. Place a line of them along the road where the zerg usually roams, have a scout keep an eye on it, and then rush down the cliffside once the trap has been sprung. Or, use them to slow the zerg down, have scouts place them along the usual zerg rush routes.

4: Supply cache: A supply cache is basically a small box you build from supply, which when placed automatically refreshes siege in an area around them until the timer runs out. This way you can make sure those expensive guild trebs do not die just because you go to sleep and nobody else remembers to refresh them.
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I just want more varied siege weapons, not overpowered, but to enable more tactical play. I think these three would fit in nicely, and make for more varied play without being overpowered. I have also included things to make fighting in the rest of the world more enticing, and help include things like ambushes and traps. If anybody has other suggestions, please, put them down. I have deliberately not included things like flamethrowers, because they do not fill a new role, they just add damage. Barricades and camouflage will be too overpowered I fear, I have not figured out a fun and balanced way to deal with them.

Jamail Saoud [Nice], the man with the Drake

(edited by Malin.2490)

Siege devourers and other new siege

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Posted by: Shademehr.1397

Shademehr.1397

I love the Siege Devourer idea!

Siege devourers and other new siege

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Posted by: Tallis.5607

Tallis.5607

I’d like to see some super-quality siege that doesn’t expire, this whole siege-ticking is a pure waste of time.

I remember marketing videos of GW2 saying that GW2 does not want you to waste times with things that are not fun. Well, running around Hills, Bay or Garrison every 25 minutes (to be safe) ticking siege is NOT fun.

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

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Posted by: Laii.2780

Laii.2780

I wanna ride a cute branded Siege Devourer!

[CERN] ~ WAR/Necro^ O ^)/!

Siege devourers and other new siege

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Posted by: Malin.2490

Malin.2490

I’d like to see some super-quality siege that doesn’t expire, this whole siege-ticking is a pure waste of time.

I agree. The problem is how to not ´have the map overflow with useless troll-built siege that never decays until a respawn.

Maybe a possibility to salvage siege? breaking it down for a fraction of supplies?

Jamail Saoud [Nice], the man with the Drake

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Posted by: RebelYell.7132

RebelYell.7132

Any siege equipment or vehicle that doesn’t cost gold, or come out of a daily-restricted faucet like jumping puzzles, is cool by me.

User was infracted for being awesome.

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Posted by: Teraphas.6210

Teraphas.6210

I love the devourer idea

a while back i posted several siege ideas myself. check them out https://forum-en.gw2archive.eu/forum/game/suggestions/More-siege-options-in-WvW-ideas-inside

my fav are still the big skritt bomb and the support siege ideas(even though some parts are similar to the new wvw abilites) i do love all my ideas those just seemed the most fun. Still would love to see a group escorting a slow moving bomb runner to make a sapper run on a wall or gate and watch the other side scramble to stop them

You can’t spell Slaughter without Laughter

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Posted by: Herschie.6380

Herschie.6380

Okay, so I was thinking about siege devourers today, and I thought it would be a great device for WvW. I looked it up and saw a topic on it.

I imagine it would basically be a mobile catapult. I mean, the catas have wheels but don’t move already. And it also brings back a bit of GW1 nostalgia. I loved that game.

And I personally think that things like the siege devourers and other GW1 elements. And just imagine, Anet would erlease all these GW1 elements on a month that is special to GW1.

WE NEED SIEGE DEVOURERS.

Midian Wright [Guardian]
[Maki]
Ferguson’s Crossing