At first, I had no idea it existed. The patch notes surfaced this for me. The idea sounded cool to me, summon a minion that is unique to this Sigil.
http://wiki.guildwars2.com/wiki/Sigil_of_Demon_Summoning
What I came to find out was the horrid execution of how this sigil works.
1. The time it takes to build up 26 stacks of the sigil is WAY too much. It simply does not activate enough. The complaint of this is related to…
2. .. The damage is alright, but on the flip side of this it dies INSANELY fast. If you’re fighting a group of enemies (which you should be to be able to even get 26 stacks fast enough.) the most common execution is you hit 26 stacks then it gets summoned and dies extremely fast due to AoEs.
3. It “unsummons” itself after roughly 1 minute. It takes an extremely long time to even summon it. When it does, it usually dies extremely fast. If it doesn’t die, it lasts a minute. Really? This Sigil started out sounding interesting, but after using it it is so useless.
4. It is glitched anyways. After summoning for the first time, it will never count charges up again until you rezone.
The 26 charges aren’t needed. The only reason I see this to be this way is to avoid some sort of manipulation by summoning a huge army of these things, which is impossible anyways because they die after 1 minute.
So, a few suggestions.
1. Much larger time limit. Maybe 10 minutes. All this needs to be is a failsafe to prevent abuse, not something to make the sigil near useless.
2. Lower charges needed. 26 is WAY too excessive.
3. More health. It’s pointless if it dies right when it gets summoned.
4. Needs to be fixed (glitch I mentioned).
5. I heard the PvP version removes the charges on weapon swap… WHY? You’d think since you kill much less people in PvP you would lower the charges, not make even more ways to remove them. You also go down in PvP all the time…
Fix this Sigil, make it not so useless. Any and every other sigil is better.