Sigil of Water

Sigil of Water

in Suggestions

Posted by: Jalmood.3705

Jalmood.3705

Currently this sigil is useless and no one slots it, the cooldown should be removed or lowered to 2 seconds, it will help a little in WvW to support your allies in those zergy fights where there is too much damage flying around from players siege even NPCs. You could keep the 10 seconds cooldown in sPvP. Best option to do is to make it 30% On crit to heal nearby ally (0 cooldown). it would make the proc extremely rare. so its a buff and a nerf at the same time to make it viable in WvW.

(edited by Jalmood.3705)

Sigil of Water

in Suggestions

Posted by: Esorono.1039

Esorono.1039

30% is not rare at all for a crit build.

Playable Tengu please!

Sigil of Water

in Suggestions

Posted by: FlyingK.9720

FlyingK.9720

Bumping this old topic up because it is still relevant.

The cooldown on this sigil is far to long for how little it heals. Either the amount of healing done needs to be improved or the cooldown needs to be reduced. The amount of healing per second is pathetic compared to every other source of healing available.

Comparing this sigil to the sigil of blood, both have the same proc chance, but sigil of blood has only a 2 second cooldown (in testing), sigil of blood heals for more and sigil of blood damages enemies. All around, the AoE effect of Sigil of Water is just not enough alone to even make it a choice.

Sigil of Water

in Suggestions

Posted by: Redfeather.6401

Redfeather.6401

In it’s current form it’s pretty poopy.
If it’s buffed straight out then it can be abused by groups.

I think changing its functionality would be safer and more interesting.
For example, it could be kept as it is, but add that if allies are on fire, the heal amount is greatly increased.

Sigil of Water

in Suggestions

Posted by: FlyingK.9720

FlyingK.9720

Since AoE’s only affects 5 people max, I would be surprised if this could ever be abused in such a fashion.

Sigil of Water

in Suggestions

Posted by: Elthurien.8356

Elthurien.8356

It works fine with a guardian using Magi’s gear (p/v/h)

Sigil of Water

in Suggestions

Posted by: FlyingK.9720

FlyingK.9720

Not sure if I understand you.

The sigil isn’t broken, you’d just be foolish to use it because the alternatives are considerably better in comparison.

For group healing, the Sigil won’t even provide enough healing that anyone would be able to tell that you have it equipped to begin with.

The Superior Sigil only offers 370 health plus 1/10th of your healing skill every 10 seconds, at most. So even if you go all out on healing and had some 1500, it would still only be healing for 520 health every 10 seconds which is flat out pathetic.

So my opinion is that either it needs to provide more health per trigger or the cool down needs to be reduced so that it heals more often. Either way, providing more health per second to make it a more worthwhile Sigil.

Sigil of Water

in Suggestions

Posted by: Elthurien.8356

Elthurien.8356

@FlyingK
Imo it should heal for as much as a sigil of fire does damage, and using the same internal cooldown.

And why is there a crit damage attribute but not a crit heal attribute? This in itself is unbalanced.