Signet of Rage:

Signet of Rage:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

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Signet of Rage:

in Suggestions

Posted by: Olba.5376

Olba.5376

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

(edited by Olba.5376)

Signet of Rage:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

Rampage as one yes.

Dagger Storm maybe, its so short it shouldn’t matter.

However I believe elites should have effects like this.

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Signet of Rage:

in Suggestions

Posted by: Olba.5376

Olba.5376

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

Rampage as one yes.

Dagger Storm maybe, its so short it shouldn’t matter.

However I believe elites should have effects like this.

The thing is, you can completely neutralize Dagger Storm by stealing the Stability. A lot of Thieves use Dagger Storm to get the stability and then dodge roll to cancel the animation.

Signet of Rage:

in Suggestions

Posted by: Yamsandjams.3267

Yamsandjams.3267

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

Do this for all engg elixirs too!

Signet of Rage:

in Suggestions

Posted by: Olba.5376

Olba.5376

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

Do this for all engg elixirs too!

I think not. They’re not elites, so then you would have to make all boons function that way. Which would make the boon stealing mechanic useless.

Signet of Rage:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I just thought it was a kitteneesy that you can spec for getting 50 seconds of Fury/Swiftness/5 Might then have it all immediately taken away. At least Warriors who only have a few precious boons on an elite spell no doubt should have a little protection from this. They almost completely rely on it, and its not really changing its power to anything but boon stealing.

It doesn’t make them any stronger in PvE.

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Signet of Rage:

in Suggestions

Posted by: Yamsandjams.3267

Yamsandjams.3267

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

If you’re going to do that, you’re going to have to do similar things for Rampage As One and Dagger Storm.

Which brings me to me second point: Look at those two. I think we have it easy, considering that it’s a set of 3 buffs for 30s on a 60s cooldown.

And my only question: How would boon duration affect it? Would it affect the 3s pulses or the 30s duration? In the former case, it would cause some issues if you stacked lots of Boon Duration and Might Duration.

Do this for all engg elixirs too!

I think not. They’re not elites, so then you would have to make all boons function that way. Which would make the boon stealing mechanic useless.

But the pillar my build relies on is countered by one ability of another class. It has a glaring weakness that can be exploited. This must be rectified!

Signet of Rage:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Now if Warriors had a trait that was spammable like 5 seconds of vigor or swiftness on critical, or other things then I would understand thakittens a perfect counter, however since we have /this/ it makes it a lot harder to play when you pop an ELITE and the other player gets more benefit from it then you do.

If I play a thief vs a warrior and he pops his elite, hes HURTING himself for it. Elites should not punish you, they should be elite skills. I’m not a guardian or ele or engineer, so I can’t constantly throw down/crit and reapply my lost boons, i’m pretty much out of the fight after I lose swiftness/can’t keep up.

When Signet of Rage was made, there wasn’t many ways to counter it. Now that there is it just does not feel ‘elite’ anymore, it feels more like a detriment to use then not. This is partly why warriors are horrible in PvP. Our skills are probably the base for every other classes so we never got any fun stuff or traits.

I play a thief and a warrior and I think that the ability to steal boons is perfectly balanced against boon-tanks, however against non-boon tanks which don’t have access to many boons at all and no way to quickly reapply them it kinda sucks. Imaging specing for SoR and having 48 seconds of ‘5’ might, fury, swiftness immediately taken after you pop it?

Before anyone says it can be countered by just one ability, there are many many abilities that can counter it. Ones that have been recently added over the months.

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(edited by Daecollo.9578)

Signet of Rage:

in Suggestions

Posted by: Enmity.3428

Enmity.3428

I just thought it was a kitteneesy that you can spec for getting 50 seconds of Fury/Swiftness/5 Might then have it all immediately taken away. At least Warriors who only have a few precious boons on an elite spell no doubt should have a little protection from this. They almost completely rely on it, and its not really changing its power to anything but boon stealing.

It doesn’t make them any stronger in PvE.

Couldn’t agree more.

Signet of Rage:

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Posted by: Blackhat.4016

Blackhat.4016

The idea is good but 3 seconds of Fury, 5 Might and Swiftness every 3 seconds? What’s the point of removing the boons in the first place then? They will be back after 3 seconds anyway.

Something like 10 seconds of Fury, 5 Might and Swiftness every 10 seconds would be ok but anything below would make boon removals pointless. There has to be a counter for everything in the game, even elites.

Signet of Rage:

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Posted by: McFribble.2349

McFribble.2349

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

Or you could simply NOT pop it against a S/D Thief. There is always that.

Signet of Rage:

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Posted by: Enmity.3428

Enmity.3428

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

Or you could simply NOT pop it against a S/D Thief. There is always that.

There’s always that when you’re playing by gentlemen’s rules, one-on-one. In reality, more-often-than-not, the Thief comes out of nowhere when you’re fighting someone else and steals your boons. What then?

Signet of Rage:

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Posted by: Turbo Whale.1738

Turbo Whale.1738

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

Or you could simply NOT pop it against a S/D Thief. There is always that.

People need to stop using this argument. WVW isn’t a duel arena. More often than not the thief will surprise you when you’re already fighting or something similar to that.

Signet of Rage:

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Posted by: Yamsandjams.3267

Yamsandjams.3267

It gives 3 seconds of Fury/5 Might/Swiftness every 3 seconds for 30 seconds.

This way its harder to steal.

Or you could simply NOT pop it against a S/D Thief. There is always that.

People need to stop using this argument. WVW isn’t a duel arena. More often than not the thief will surprise you when you’re already fighting or something similar to that.

Then this proposed change is to do what? Help against being ambushed by a thief in WvW? The suggested change seems to have been considered very much in a 1v1 scenario, and should thus be responded to considering such a scenario. If you want to talk about it in the context of WvW, then it doesn’t apply at all since the play has so many other environmental factors and is very much a numbers-based format (i.e. bigger zerg is more likely to win against smaller zerg).

Signet of Rage does have a passive effect, it’s not like it’s a complete waste if you don’t pop it. It’s not boat loads of extra adrenaline, but would you rather have extra adrenaline or giving your opponents your boons? I would assume the former given the proposed suggestion, but I think the answer that would be given is “neither”.

You could always use a different elite, like battle standard. That has a mechanic very similar to the one being described here, with periodic application of boons. If that elite still seems unpalatable to you, it must mean there’s a characteristic of SoR that you prefer over battle standard. But then you should also recognize that there can be some disadvantageous situations to using SoR, such as when fighting a S/D thief of boon conversion necro.

You can also take traits to take advantage of this. For instance, you can take the Deep Strike trait to gain extra precision from unused signets, which would give you improved crit chance without popping the signet (would obviously be better with more signets on your utilities).

If you want to get crazy, you could even take Destruction of the Empowered. This way you could pop you signet, purposely let the thief steal your boons, and instantly gain a 9% damage boost against him. If forum posts are to be believed, that single trait is supposed to completely invalidate almost all other professions anyways, so maybe you should consider taking it for general useage as it is.

Of course, I don’t think the intent of this proposed change was to implement some kind of tactical mechanism to use against boon stealing thieves/mesmers, but to compensate for inherent weaknesses in one or more player’s preferred build so they could possibly win an additional fight or two without changing playstyles.

Signet of Rage:

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Posted by: AlBundy.7851

AlBundy.7851

Why do you people fill your posts with tooltip descriptions of what stuff does. We know what it does we play warriors it doesn’t support your arguement at all. Everything you said is wrong you just took forever to say it. Congratulations you wrote alot and said nothing. Is this how thieves get what they want write alot of nonsense and devs throw easymode at them.

Signet of Rage:

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Posted by: AlBundy.7851

AlBundy.7851

I almost want to go through your post and pick it apart. It is infuriating 10 months after release and people come in here and go “Ohh but you can do this and run this.” Guess what Sherlock people don’t run it because it’s bad it doesn’t work and people figured that out 8 months ago.