Signet of Resolve Improvement

Signet of Resolve Improvement

in Suggestions

Posted by: Arthxaiz.5947

Arthxaiz.5947

So what if Signet of Resolve’s passive worked in conjunction with Guardian Valor Trait “Purity (V)”

Signet of Resolve: http://wiki.guildwars2.com/wiki/Signet_of_Resolve

Purity: http://wiki.guildwars2.com/wiki/Purity

When the trait is active with the signet “Lose two conditions every 5 seconds”

Just something personal, as I tend to fight many thieves and necromancers, who lay many conditions.

Signet of Resolve Improvement

in Suggestions

Posted by: Mist Y.5214

Mist Y.5214

It’s probably the most over powered heal in the game… on a GUARDIAN… and you want to buff it?!

Signet of Resolve Improvement

in Suggestions

Posted by: Charak.9761

Charak.9761

The trait is there so you can use shelter as your heal spell.

http://wiki.guildwars2.com/wiki/Shelter

Signet of Resolve Improvement

in Suggestions

Posted by: Arthxaiz.5947

Arthxaiz.5947

It’s probably the most over powered heal in the game… on a GUARDIAN… and you want to buff it?!

Actually if you ever play against a thief who heals off of bleeds, and of course with “practically perma” stealth. They are almost invincible. While constantly stacking bleeds.
+ being healed when going into stealth.

And its not buffing just reducing the time by 5 seconds. An improvement not a buff…it already gets rid of a condition.

Its not the most powerful heal btw. lol a decent one but not the most over powered.

I will also add that with the addition of Torment which does damage while moving…a thief, Mesmer and Necro can use Torment .

So applying a simple 5second reduction…while having the two on at the same time…is probably just a small boost. As all of the classes mentioned can, in some way find a way to constantly stack the conditions…especially a necro of course.

Now in terms of shouts, where we have a 20% reduced cooldown on shouts with a certain trait and in our last part of the same tree being able to turn a condition to a boon.
Still does not do it justice as once again, the classes mentioned can constantly stack conditions. So even with the boons, the conditions will constantly be there. 6stacks of bleeds vs one regen boon. or 10 seconds of re-accruing cripple or constantly having binding roots vs 2 seconds of vigor.
And the heal from applying boons to allies.."Empower being applied to myself gives me a small amount, true. But Empower leaves me vulnerable…where that stack of might will leave as soon as the other classes cripple, then constantly apply conditions…

But that’s just my point of view.

(edited by Arthxaiz.5947)

Signet of Resolve Improvement

in Suggestions

Posted by: Arthxaiz.5947

Arthxaiz.5947

The trait is there so you can use shelter as your heal spell.

http://wiki.guildwars2.com/wiki/Shelter

It does not give condition removal, with a duration of 2seconds and a heal of only 4,555 the best this skill does is allow you to run away! or maybe fight a little longer before inevitably being downed.
The 2s duration of blocking does not block conditions. So multiple bleeds on top of burn, on top of burns, on top of torment, on top of confusion, on top of poison…etc
won’t block those. So the damage is still stacking and that’s fighting a Necromancer, excluding burn.
Or fighting a Thief…or a ranger + traps or depending on pet..or a Mesmer’s trait that allows its shattered illusions to apply a random condition, so a Mesmer that runs around the Guardian just spawning illusions will do all of these.

And to my point the 10 second being reduced when these two are in tandum will mean the Guardian will have to sacrifice somewhere.
Fighting a Necromancer, excluding burn, which will lay conditions I can remove. but will constantly apply them. Even with my shouts removing conditions or myself getting boons. With the constant applying of boons + the necro running around or gaining more “Life Force”…the Guardian is easy pickings for a necro.
Thief, most being practically perma stealth now…with a constant barrage of dual pistols laying down cripple, caltrops laying down bleeds, venoms causing their conditions (skale doing torment)…the Guardian won’t move fast enough to take the thief down, unless it uses meditiatons. (Like I said sacrifice somewhere)

But that’s just my point of view of a fight.

(edited by Arthxaiz.5947)

Signet of Resolve Improvement

in Suggestions

Posted by: Olba.5376

Olba.5376

A passive removal of 2 conditions every 5 seconds is way overpowered.

And that’s not only a significant buff (which means improvement, FYI), but it’d also be the best passive condition removal in the game. Currently, it’s 2 conditions every 10 seconds, you would be halving the amount between the ticks. Considering that most conditions specs run conditions that last longer than 5 seconds, it’d be a pretty heavy hit on those.

As for sacrificing? It’s a freaking Adept trait. Even if it was a Grandmaster trait in some otherwise useless traitline, it would still be way too good.

Guardian is already the tankiest thing in the game, they don’t need to be freaking invulnerable.

(edited by Olba.5376)

Signet of Resolve Improvement

in Suggestions

Posted by: Arthxaiz.5947

Arthxaiz.5947

A passive removal of 2 conditions every 5 seconds is way overpowered.

And that’s not only a significant buff (which means improvement, FYI), but it’d also be the best passive condition removal in the game. Currently, it’s 2 conditions every 10 seconds, you would be halving the amount between the ticks. Considering that most conditions specs run conditions that last longer than 5 seconds, it’d be a pretty heavy hit on those.

As for sacrificing? It’s a freaking Adept trait. Even if it was a Grandmaster trait in some otherwise useless traitline, it would still be way too good.

Guardian is already the tankiest thing in the game, they don’t need to be freaking invulnerable.

I’m not seeing your point unfortunately And that is exactly my point…to make the Guardian “tankier”.
The Guardian is not invincible or invulnerable.
How is removing conditions over powered? Losing conditions does not make the guardian more powerful…if anything the Guardian must be specced into the trait to get it. So if, to your point, they DID move it to the Grandmaster…at that point they are 30 into the Toughness tree…and isn’t the point of the toughness tree to be “tough”.
and if in being the “tankiest” class in the game…why bother allowing other classes the ability to out tank it? And yes other classes can be tanky as well…but notice when any class becomes tank they lose out on attack power…so for someone to get the mentioned trait, they must sacrifice power…
Meaning they can be tanky all they want, still won’t make them more powerful.

But to credit your point, yes it would give the Guardian more “tankiness”.

However I’m sorry, I’m not seeing how it would make the Guardian “Over powered” it would make the class more resilient to condition duration…not burst dps, not the condition damage that is applied. But just the duration.

The Guardian will still be able to die, but not easily to being bombarded with tens of conditions at once.
Please explain how it is “Over powered” or would make it “invulnerable”

Signet of Resolve Improvement

in Suggestions

Posted by: Roman Legionary.6715

Roman Legionary.6715

A passive removal of 2 conditions every 5 seconds is way overpowered.

And that’s not only a significant buff (which means improvement, FYI), but it’d also be the best passive condition removal in the game. Currently, it’s 2 conditions every 10 seconds, you would be halving the amount between the ticks. Considering that most conditions specs run conditions that last longer than 5 seconds, it’d be a pretty heavy hit on those.

As for sacrificing? It’s a freaking Adept trait. Even if it was a Grandmaster trait in some otherwise useless traitline, it would still be way too good.

Guardian is already the tankiest thing in the game, they don’t need to be freaking invulnerable.

I’m not seeing your point unfortunately And that is exactly my point…to make the Guardian “tankier”.
The Guardian is not invincible or invulnerable.
How is removing conditions over powered? Losing conditions does not make the guardian more powerful…if anything the Guardian must be specced into the trait to get it. So if, to your point, they DID move it to the Grandmaster…at that point they are 30 into the Toughness tree…and isn’t the point of the toughness tree to be “tough”.
and if in being the “tankiest” class in the game…why bother allowing other classes the ability to out tank it? And yes other classes can be tanky as well…but notice when any class becomes tank they lose out on attack power…so for someone to get the mentioned trait, they must sacrifice power…
Meaning they can be tanky all they want, still won’t make them more powerful.

But to credit your point, yes it would give the Guardian more “tankiness”.

However I’m sorry, I’m not seeing how it would make the Guardian “Over powered” it would make the class more resilient to condition duration…not burst dps, not the condition damage that is applied. But just the duration.

The Guardian will still be able to die, but not easily to being bombarded with tens of conditions at once.
Please explain how it is “Over powered” or would make it “invulnerable”

Stopped reading after “The Guardian is not invincible or invulnerable.
How is removing conditions over powered? Losing conditions does not make the guardian more powerful…”
Reason: Clearly this poster knows nothing.