Significantly increase the HP on mobs in DE with 30+ ppl raiding it
in Suggestions
Posted by: Cloudwalkernz.1328
(edited by Cloudwalkernz.1328)
in Suggestions
Posted by: Cloudwalkernz.1328
I understand DE is supposed to scale in accordance with the level and amount of people doing it.
However, in some DEs (particularly in Orr) the scaling is no where near enough for the people who are running it. It would not be uncommon to have over 30 to 100+ people running from one events to another in Orr with most mobs die under 1 second.
It becomes a competition for players to tag as many mobs as possible to get credit for the event.
GW2 advertises there is no steal kill. But this situation is just that. People rushing in to get the kill before someone else. This is worst than other mmos where events lock the mobs for that group that first hit it.
Because people need to be the first to get to the mobs. No body is rezzing or helping other people. I used to go out of my way to rez other players in need but after a few miss of credits I stop rezzing people or helping out those in trouble too. Is this the community Anet want to create?
I suggest significantly increasing the HP of mobs with large number of people raiding it. My suggestions for 10-20 people by 100%, 20-30 by 400%, 30-40 by 600%, 50-60 by 800%, 60-70 by 900%, 80-100 by 1000 to 1500%.
This may slow down the run by 10 seconds or so. I know the speed runners would hate this but it would give most normal players a chance to catch our breath and perhaps start helping one another again. This may even help to cut down the number of bots and help the game economy
(edited by Cloudwalkernz.1328)
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