Dear ANet!
There are a few places where I feel control options should be added or changed a little bit.
- The “look behind” function should be changed to invert camera on X, Y and Z axis, rather than just the X and Y. When moving upwards or downwards on a slope or in water, the current version doesn’t show anything useful.
- I may be wrong here, but “target nearest enemy” seems to target nearest in the center of my screen. I’d like a targeting key to target nearest enemies even behind me. That is very important for… tactical retreating

- Key binding options for chat channels. This is useful for people that regularly talk to more than two (groups) of people. Mousing in between chat channels makes it almost impossible to play while chatting. I’m thinking of something similar to GW’s Shift + 1-5.
- Key binding for an interface-less, cursor-less screenshot, similar to GW’s Shift + Print Screen.
- Option for a walk button that is push-to-walk instead of toggling walking.
- A bigger change – and I suspect it won’t happen – is changing the mouse cursor back to hardware cursors as in GW. I don’t see problems with it graphic-wise, because GW uses very simple, small cursor images. The problem is when a player’s FPS drops under 30FPS (could be common in WvW for example), the mouse cursor response becomes far too slow to target with it.