Dear whoever may care:
This is an open letter/thread/suggestion. Any constructive criticisms are very welcome.
Problem
At this point in time, I believe that the stats on gear are far too varied, with some not being very useful at all. One, in particular, is condition damage. While a CD (condition damage) heavy build may be appropriate for some PvP scenarios (Necros, Eles, Rangers), it is more or less useless in most PvE. In fact, there are some boss fights that, if you happen to be condition dependant, the boss heals every time you stack it!
Proposed Solution
I believe removing this stat from the game would be the most beneficial. Have it be a flat progression rate tied to your regular attack power level. This would ensure that those that wish to stack attack power also get a set amount of CD, and it would be proportional to their current progression. It would make the metagame FAR easier to balance, but initially, some weapons may have to have their damage reworked.
Other proposed solution
Rework Conditions to not suck in PvE.
TL;DR = Remove CD, tie it to power level (over 9000!), or rework it to be useful in PvE environs.
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