O°v°O
Simply sell experience scrolls for our sake!
O°v°O
Selling experience on the Gem Store would not make people very happy. Wouldn’t a better solution be to have it where if the party leader leaves, a new one is automatically appointed so that the rest of the party can stay in the dungeon?
I know the frustration, it’s happened to me.
Wouldn’t a better solution be to have it where if the party leader leaves, a new one is automatically appointed so that the rest of the party can stay in the dungeon?
I know the frustration, it’s happened to me. Selling experience on the Gem Store would not make people very happy, though.
They have obviously no intention to fix the party leader problem, this is more than clear, i’ve seen billion posts on forum about it in over 1 year and the only responses from devs that I’ve seen shows that it’s exactly as they want it to be.
I know people won’t like it, because it’s not right, but if it’s allowed to level up by simply switching in dungeon end bosses and crafting, they can as well sell that, it’s the same really.
O°v°O
Pro tip: always be the one who starts the dungeon. You’ll never be kicked from a group again unless you’re so bad that they’re willing to start the dungeon completely over.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
Pro tip: always be the one who starts the dungeon. You’ll never be kicked from a group again unless you’re so bad that they’re willing to start the dungeon completely over.
Far to be pro.
You can’t always start yourself. I have all the story mode done, but: 1st: often when you join a team someone is already inside, since there is a true “race” to be instance owner. 2nd: with the new LFG tool almost no one is doing events that contest dungeon entries. I can guest only twice x day and if that was done already (With none of the areas with uncontested entry) I have no other choice but pray the instance owner will have a brain. And the second one is exactly what just happened to me in CoE p3, just to say.
O°v°O
(edited by Pip.2094)
You can already buy character levels via crafting. The OP’s initial problem wouldn’t not be solved by implementing purchasable level ups, because it already exists.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
You can already buy character levels via crafting. The OP’s initial problem wouldn’t not be solved by implementing purchasable level ups, because it already exists.
Cheaper levels then?
It will also be possible to buy levels through sPvP after Tuesday’s patch.
Yeah… I only have 5 level 80’s. (Soon to be 6 thanks to s1 Wvw scrolls)
I can’t imagine having fun leveling anymore (and some people have 10+ 80’s!)
I’d definitely buy a few levels here and there. I’m also waiting impatiently for the leveling scrolls by glory and gold
I’m usually typing on my phone
Um…
Buy Gems (with real money) → Convert into gold → get mats → level professions
There’s your experience from gemstore… just indirectly.
Yeah they already sell experience on the gem store. I have 4 level 80’s. Three of them leveled up without ever leaving town (and in less than a day at that).
Malzerius – Thief
Dark Covenant (SBI)
I have 11 Experience Scrolls and nothing to use them on. Wouldn’t mind being able to sell them on the TP.
this might have some steam behind it for the simple fact they could make money off it =O
If MMO’s are to ever evolve they need to remove the archaic leveling process entirely. That solves the downleveling, upleveling, part of balance, and alt problems as well as the “you’re not high enough level to play in here” syndrome.
“But it’s easy enough to level” you say, apparently it’s not.
An easier solution would be to remove the level 20 restriction on the experience scrolls and give it 10,000 exp and let us sell them on the TP.
Um…
Buy Gems (with real money) -> Convert into gold -> get mats -> level professions
There’s your experience from gemstore… just indirectly.
Apparently that’s not good enough, for people still prefer to take risk to be kicked while switching at end boss, rather than do that.
If you ask me, since it exists for how it might be despised, and since dungeons were not made as lvl 80 content (not all of them at least) fix the downscaling, so that a lvl 80 dude in highest stats will actually be the SAME as a level 35, kitten etc, in best stats. Then, people will simply have no reason to ask for level 80s only since it would actually make no difference to have a lower level in team, and people would simply level alts by running dungeons fully, stopping this annoying end boss switching (Annoying only due to people not being smart enough to remember they can’t leave instance if they own it).
I have many alts myself and I TOTALLY understand the feeling of people in wanting to level up as fast as possible and in less boring way…because God, it’s boring to death to level up new characters, most of all if it’s your 5th+. Most of areas are dead, there is nothing new nor interesting, and rewards are simply pathetic. You don’t get the feeling you are accomplishing something but that you are wasting time, while you could simply run dungeons, have fun, get 1 gold+ x run and loads of free XP.
And this was not meant as an offence to those who switch at end boss, because I understand perfectly, this was more of a statement on how 1 The “one member instance-owner” method is horrid, since if instances ownership was party-wide these problem wouldn’t even exist; 2 How bad it is to have seriously race in order to enter a dungeon yourself, because it’s so easy that someone’s mistake will screw your time and rewards like that; 3 How it would be smarter to stop with events blocking dungeons entries. Some people /Like me/ sometimes manage to play only at late night where you will be already too lucky to fill a team, and you will have to see others simply leave it because blasted events failed everywhere and there is no one around to help to do these group events and uncontest them.
O°v°O
https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/
Scroll down to “Gold and Experience in PvP”
First paragraph
wink wink