Skill Augmenting
ummm hate to burst ya bubbles but You are dieing to make elementalist the number one class which i so hate. They already get soo many skill set to use.
Fireball |Augment| – When fire ball hits a target, a second fireball splits at impact in a random location hitting anyone for half dmg where it lands.
That is essentially the idea behind Skill Augmenting. Take a weapons basic skill and add an extra effect to it or modify its current function.
How would you augment skills?
Suggestion would be to add this option via trait slots or add it as an additional feature but set a limit to how many skills you can augment at any one time.
What would it achieve?
It would add diversity and promote new build types.
Other examples:
Chain Lightning |Augment| – Chain lightning no longer shoots from staff. Target enemy is instantly struck by lightning and then travels to 2 nearby foes.
Water Blast |Augment| – Shoots a water jet at target foe. On hit, leaves a small Aoe heal on the ground for X secs.
Stoning |Augment| – Now shoots in a straight trajectory with increased projectile speed.
Feel free to post your own suggestions, try not to stray too far from skills current function as if you were to be creating a whole new skill entirely.
ummm hate to burst ya bubbles but You are dieing to make elementalist the number one class which i so hate. They already get soo many skill set to use.
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