Skill Capture

Skill Capture

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Posted by: jayvux.4128

jayvux.4128

One of the most memorable features from Guild Wars 1. I am really anticipating for the return of the ability to capturing skills. Fun stuff I reckon :>

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Skill Capture

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Posted by: Aedan Xaelan.2174

Aedan Xaelan.2174

Supported. I’m not sure how that would fit into the current system, but I always loved striking out on an epic journey to the ONLY known place a particular boss “lived” in order to take him down and steal his power.

That being said, however, with waypoints and such, it wouldn’t even really feel like an epic journey anymore, either…

Skill Capture

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Posted by: TheDaiBish.9735

TheDaiBish.9735

+1 from me

Supported. I’m not sure how that would fit into the current system, but I always loved striking out on an epic journey to the ONLY known place a particular boss “lived” in order to take him down and steal his power.

That being said, however, with waypoints and such, it wouldn’t even really feel like an epic journey anymore, either…

Maybe make the Skill Capture skill available for x number of skill points? Then you slot it into a Utility Skill / Elite Skill slot.

Make the monsters far away from waypoints?

Life is a journey.
Time is a river.
The door is ajar.

Skill Capture

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Posted by: Aedan Xaelan.2174

Aedan Xaelan.2174

Ooh, or perhaps at/near the end of a dungeon-esque area…a random hidden offshoot path…good stuff!

Skill Capture

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Posted by: Brutus Tarsi.1283

Brutus Tarsi.1283

Would love this, by far one of the best ideas that GW1 came up with and one of the worst things to be left out of GW2 I think.

The only problem, with so many skills tied to weapons, they would almost have to be made into util. skills. So between 4 slots, instead of 20 abilities (or whatever it is we have now, we have 30 or 40) It would add some new ideas, but still half of the skill bar would remained unchanged.

It would be nice to be able to acquire and then change weapon skills and interchange those as well but, call me crazy, I doubt that is happening.