Skill-Points End-Game

Skill-Points End-Game

in Suggestions

Posted by: Nova.7509

Nova.7509

So I know you can use SP after 80 for mystic forge and with some tinkering to turn it into gold.

I don’t know, it feels like gaining SP after level 80 has a lot more potential, especially since you keep getting it as you fill your experience bar and it kind of shows that you’ve put time and participation in the game.

I don’t pretend to have an amazing solution to this and would love to see what other people think. But I suppose it’d be nice to have it help “progress” your character.

One idea (perhaps a bit grand) is a separate set of dungeons that your group can get into by paying SP to get in (like 50 per player or something, or maybe just a total as a collective). I’m a big fan of a game called Boarderlands 2 and that’s what gave me the idea.

Anyway, don’t you guys think there could be a lot of stuff Anet could use for SP?

(edited by Nova.7509)

Skill-Points End-Game

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Posted by: Nova.7509

Nova.7509

Or even something that’s unique for different classes? Like a ranger can use it to unlock more possible pets around the game world and warrior can use it to learn more weapons? haha

Skill-Points End-Game

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Posted by: g e o.2589

g e o.2589

Stupid idea, you don’t even understand how many weapons you can craft through mystic forge with SP. All the weapons on Wiki have been discovered by players and there’s more to discover ahead. Skill point means that you have the SKILL to play the game and it also means that only skilled players dare to obtain exclusive looks through mystic forge.

Giving it another use like dungeon ticket would be stupid because to ones that have done world completion would be harder to get in maybe after first 2 tries like me, I have done world completion and dont have enough SP to get in that sort of dungeon. It would be problematic.

Skill-Points End-Game

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Posted by: Doomguard.5094

Doomguard.5094

50 sounds a bit to much to enter a dungeon, but 1 or 2 could work I guess.

Skill-Points End-Game

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Posted by: Turial.1293

Turial.1293

50 sounds reasonable for a specialist dungeon when you remember a bloodstone shard is 200 and 50 is not hard to get, you just continue to level up. I would make the unlock account bound though rather than character specific. As I said skill points come in fast and even if you did craft all of the weapons in the forge you still have tons left over, especially by the time you farmed all the other mats needed. Both skill points and karma need to have more uses in this game.

Skill point means that you have the SKILL to play the game and it also means that only skilled players dare to obtain exclusive looks through mystic forge.

Giving it another use like dungeon ticket would be stupid because to ones that have done world completion would be harder to get in maybe after first 2 tries like me, I have done world completion and dont have enough SP to get in that sort of dungeon. It would be problematic.

Just to add, SKILL points are used to gain skills initially…. it has nothing to do with your elitism so hush. Skill points are not hard to get, you just have to put in time to your characters, I have no idea why you think world completion affects you levelling for a skill point. If you want to farm them again fast well then yes you will need to do map completion on another character. Stop being so lazy…. and also, there is no “skill” in communing -____-

It would be problematic…. for you…. stop being lazy and play.

“Some of my best friends are heterosexual”

(edited by Turial.1293)

Skill-Points End-Game

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Posted by: Jemmi.6058

Jemmi.6058

I personally liked it in GW1 where you kept attaining new skills as you ventured into new areas (that you bought from vendors with SP). I feel that might not work with their current system, but if they can make it work that gets my #1 vote.

I disagree that it is a stupid idea. There are players, such as myself, who has no interest in playing with the Mystic Forge and has collected quite a bit of skill points among my characters. I’d like to be able to spend it on something, it certainly would be cool to spend it on access to things. Maybe a new jumping puzzle that costs 5 SP (similar to tier 3 skill), a new locked/open world event that costs 10 SP, and a new dungeon that costs 30 SP (similar to an elite skill)?

Skill-Points End-Game

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Posted by: Jemmi.6058

Jemmi.6058

I was just reading the henchmen suggestion thread, and thought we could merge the ideas.

How about using skill points to purchase a temporary henchmen?

Skill-Points End-Game

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Posted by: Turial.1293

Turial.1293

I was just reading the henchmen suggestion thread, and thought we could merge the ideas.

How about using skill points to purchase a temporary henchmen?

Because I will hire 4 henchmen and never party with the idiots in the community ever again…. ever.

“Some of my best friends are heterosexual”

Skill-Points End-Game

in Suggestions

Posted by: Jemmi.6058

Jemmi.6058

I was just reading the henchmen suggestion thread, and thought we could merge the ideas.

How about using skill points to purchase a temporary henchmen?

Because I will hire 4 henchmen and never party with the idiots in the community ever again…. ever.

sorry I was not clear, I meant you can hire one temporary henchman

Skill-Points End-Game

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Posted by: Turial.1293

Turial.1293

I’ll take 2 guildies then and they can take a single temp henchman each, zero idiots. It’s a win-win.

“Some of my best friends are heterosexual”

Skill-Points End-Game

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Posted by: Nova.7509

Nova.7509

I would make the unlock account bound though rather than character specific.

That’s actually a much better idea than character specific, I agree. I also haven’t read the hence men idea but I like it.