Skill Templates

Skill Templates

in Suggestions

Posted by: Rising Vengeance.2768

Rising Vengeance.2768

Can we please please have the skill templates back? maybe even let us hotkey them? its really nice not having to click all the time.

it’d also be really nice if the templates can include the traits allocation as well. as it stands the skills system discourages change. its so annoying to do and you even get charged a fee for changing traits… not to mention the stats for the armor will idealy be changed as well which involve a large cost also.

can we please make it easier to change builds?

also, weapon set changes would also be very very welcome. but to put a priority. skill template has it.

(edited by Rising Vengeance.2768)

Skill Templates

in Suggestions

Posted by: Kentaine.4692

Kentaine.4692

I’m gonna say no, maybe allow preset templates, but the money sink really needs to be in there. In the last half month alone inflation has become a joke, the perma hair stylist has gone up 700 gold from 2k. A lot of the legendary weapons are seeing spikes as well. And the price change in silk cloth (granted it is due to ascended gear) is a joke, from around 6 copper to 1 silver 8 copper per scrap in a matter of days.

Bring back the templates, but keep the costs of resetting the points. Perhaps even add more gold sinks in (like a barber that’s 5g a cut for a level 80).

Skill Templates

in Suggestions

Posted by: Tman.6349

Tman.6349

as a GW tradition money sinks have NEVER EVER EVER EVER…i repeat NEVER EVER EVER EVER involved spending loads of gold to make different builds viable. as an 8 year GW1 veteran this is the number one turnoff for me about GW2 and my heart aches every time i theory craft another great new build and then consider the heaps of gold i will have to throw away just to TRY the build asc. gear should have a stat swap option inherent (legendaries are for their prestigeous looks imo and nothing more) and trait reallocation should be free, both of these outside of battle of course. anet doesnt see the long term positive effects this would have for the community and only sees the short term loss of peole throwing them money to convert gems in order to keep up with the gold sinks we already have in place. gold and other currencies should be for horizontal progression only (as is GW tradition) and this would make the game much more friendly to new players who aren’t sure how to play the game or their profession. this is also what leads to the ‘tried and true’ use of pure zerker setups as who wants to flush gold down the toilet only to find their theory wasnt so great after all. this simple concept which should have been a part of the game to begin with would give the professions/players true versitility. i’d even be fine if you had to go to a “blacksmith” and pay for a set of stats (or a crafted insignia) to be added to your existing armor repoitare or somthing of this effect as they maybe shouldn’t just be handed to us with the current chaos we have reguarding this issue and this would also keep markets from fluctuating to terribly much. they should also over time give some effort toward making new stat combinations for us to choose from (especially the primary stats) this is something that many peole have suggested and i’ve been rooting for since the ascended gear even came on the scene. with this simple game revolutionizing change, build templates could be seemlessly integrated into GW2 system. please listen to your veterans anet. we want horizontal progression as promised and we want versitility as has always been the GW norm. returning some good vibes to the community might just net an INCREASE in those gem sales you cherrish so much, but who knows right

(edited by Tman.6349)

Skill Templates

in Suggestions

Posted by: Rising Vengeance.2768

Rising Vengeance.2768

I’m gonna say no, maybe allow preset templates, but the money sink really needs to be in there. In the last half month alone inflation has become a joke, the perma hair stylist has gone up 700 gold from 2k. A lot of the legendary weapons are seeing spikes as well. And the price change in silk cloth (granted it is due to ascended gear) is a joke, from around 6 copper to 1 silver 8 copper per scrap in a matter of days.

Bring back the templates, but keep the costs of resetting the points. Perhaps even add more gold sinks in (like a barber that’s 5g a cut for a level 80).

You said it yourself. The large price swing is really due to changes in the game. This will always happen. There are items that have huge demand and there are items with not so much demand. Ecto price have largely remained constan, orichalcum ore and ancient wood have not changed much since the year I have been away.

There are not that many people with 700 gold to spend on a perma hair stylist. The examples you gave isnt inflation, its demand change and supply issue.

The biggest gold sink is the way points & trading post, not the skill changer.

The gold sinks dont matter much to the rich – those who can afford 700 gold, but it will make game worse for the casual and poor people.

what do you think will happen if they raised the taxes in real life?

I made this post for the skill system not really the gold sinks. the cost for armor outweight the fee you get charged by far and thats not a gold sink.