Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Sneakier.9460

Sneakier.9460

The skill 1 of bows is so boring…

I suggest improvement!

My suggestion for Ranger Longbow/shortbow

Long shot- like we have it now

Power shot- a long shot with only the last 2 range damage where the third damage requires less range

Melandru’s Shot- Deal the third damage without range requirement and IF hits a moving target, that target gets Knock Back

Now for the shortbow:

Crossfire- like we have it now

Hunter shot- adds 2x bleeds of 3s if it hits a moving target (change the name of Longbow to Body Shot, makes WAY more sense if you guys remenber gw1), same damage has Crossfire

Burning Arrow- Same damage of the others, 1s burning

Same rate of fire

Warrior Longbow:

Dual Shot- Same has now

Tripple Shot- pretty explanatory

Forked Arrow- Same has Dual shot but deals extra damage dependent of your adrenaline

Thief Shortbow:

Trick Shot- same

Called Shot- Can’t be dodged/blocked Trick shot basicly

3rd skill i have no idea

Gunnars Hold= Tuga Land

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Lothair.8942

Lothair.8942

Just building on some of the ideas here – adding secondary effects to Ranger Long Shot would be awesome:

Max Range Long Shot – Add a stack of vulnerability
Mid Range Long Shot – Cripple the target
Close Range Long Shot – Knock back (Small)

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Avanheim.2469

Avanheim.2469

Just building on some of the ideas here – adding secondary effects to Ranger Long Shot would be awesome:

Max Range Long Shot – Add a stack of vulnerability
Mid Range Long Shot – Cripple the target
Close Range Long Shot – Knock back (Small)

I like the sound of this, but I question how balanced and/or annoying a constant KB will be while at close range. That would also incentivise Longbow users to get up close in some circumstances, something that goes against the current flavour of the weapon. Totally agree it needs something though.

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Vyniea.2054

Vyniea.2054

I support this idea, Longbow Rangers (and Greatsword Mesmers) are the only classes forced to switch weapons when the enemy gets closer because their damage takes a huge hit.

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Ohoni.6057

Ohoni.6057

My mains are a Thief and a Ranger, both of which use their bows, and I like the default shots on them just fine. I see no reason for a “combo” sequence.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Skill chain for Bows skill 1 ranger/thief/warrior wise(Suggetion)

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Posted by: Eochaidh.4106

Eochaidh.4106

Sorry, OP as hell. Knockback on auto attack? And adding more bleeds AND a burn to ranger shortbow, which is already condition intense? Hell no. Bows are fine.