Skill depth through skill "runes".

Skill depth through skill "runes".

in Suggestions

Posted by: Red Falcon.8257

Red Falcon.8257

Since character depth is very stagnant how about implementing a system that allows us to customize skills deeply like D3 runes?
For those new to D3, it’s basically just a number of skill mods, you can pick one for each skill you have slotted.

Example using the skill “Swoop” of Ranger GS:

Swoop: Run and leap at your foe, hitting them and nearby foes.
Poisoned Blade – Also causes 10s of Poison.
Broad Swing – Increased dmg by 10%.
Lunge – Increased range by 100.
Tendon Slice – Also causes cripple for 2s.
Lightning Speed – Evade attacks while channeling.

This way you give a ton of depth to the current skill system while also keeping it easily balanced (if something is off you simply balance the rune itself).

Skill depth through skill "runes".

in Suggestions

Posted by: Spencer.1386

Spencer.1386

I like your idea. I had originally hoped that they would add multiple attacks that could be placed into each slot. Your idea sounds a lot like what Diablo 3 did with skill runes which also would be cool. Diversity like this would add fun without upsetting balance too much.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
- Mike Obrien

Skill depth through skill "runes".

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

whilst it would be interesting; it would take a hell of a lot of balancing (and work)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

Skill depth through skill "runes".

in Suggestions

Posted by: Red Falcon.8257

Red Falcon.8257

I like your idea. I had originally hoped that they would add multiple attacks that could be placed into each slot. Your idea sounds a lot like what Diablo 3 did with skill runes which also would be cool. Diversity like this would add fun without upsetting balance too much.

Yup.

On top of that it wouldn’t require a lot of work since things like adding a minor effect like poison or +5% dmg are worth 5 lines of code.
I’d really rather have this than Keg Brawl and whatnot.