Will GW2 ever make the skill system more open because in the first game character customization was extremely extensive and versatile due to the skill system and layout which worked really well but in GW2, as opposed to one where you could pick from thousands of skills, each character can only use their classes skills which in many cases is not very many skills.
If nothing else i propose that in GW2 the first 5 skills be reserved for classes of the primary chosen class and allow for those to be interchangeable depending on weapon to help improve character customization.
If the second character class returns like in GW1 it could work to where the next 4 skills be able to be of the secondary class this way the integrity of the class in not thrown away but retains it’s feel by keeping the first 5 skills based on class and weapon and the 10th skill or elite skill be reserved for primary class as well
this are just suggestions all would require a lot of balance changes though
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