Skills are unrewarded, mindless farm is. Why?
I was relieved when I heard about the daily bonus chest for bosses, that would at least keep farming at a minimum… too bad the normal chest loot has been buffed too, so now it often drops one or two more rares. If the purpose of this change was making these events less farmed, I’d say it failed.
Actually, from what I’ve seen, the number of people farming world bosses has significantly reduced today. The Jungle Wurm lasted more than 5 seconds, less than 15 people doing Fire Ele, and so on.
I was relieved when I heard about the daily bonus chest for bosses, that would at least keep farming at a minimum… too bad the normal chest loot has been buffed too, so now it often drops one or two more rares. If the purpose of this change was making these events less farmed, I’d say it failed.
Actually, from what I’ve seen, the number of people farming world bosses has significantly reduced today. The Jungle Wurm lasted more than 5 seconds, less than 15 people doing Fire Ele, and so on.
Yes, I also saw a slight decrease in numbers, but I wouldn’t call it “significant” if just before reset Jormag was still crowded up with people. They never did it today either? Or they simply noticed that normal chests frequently dropping one or two rares are still worth doing it even without bonus chest?
Anyway, this was only a side-note. What I wanted to stress is that doing these beyond-easy events is more rewarding than much harder contents. I’m talking about in-game money rewards of course, as “fun” isn’t something you can measure.
temples should be much more rewarding. on my server(fergusons crossing) they are simply never done as they arent rewarding enough. a lot of people on my server would love to do the harder events, but they just dont have enough incentive to take the time.
It seems strange that they can’t get the reward level right for the world events. Giving a daily chest for them, wiggling at the side of the screen, is just bizarre and contrived.
I feel that higher level fractals aren’t as rewarding as they should be. Farming CoF is one thing, it’s really easy (“10 gold per hour” was the title of a topic another day) and ruins the economy (elitist players get tons of money and can buy anything, making prices go up).
But there’s really no way to “farm fotm”, it’s a dungeon that takes some time (from 40 mins to over 2 hours), and has a daily chest reward. However, higher level ones are really hard and the loot can be compared to lvl 20-30 ones, that are much easier.
I think some adjustments are needed to make people want to do higher levels, so they wont get the same rewards of a mid-lvl run
I agree with you, completed arah p4 with 0 rare drops…
Please adjust dungeon difficulty/drop ratio.
Yes, I also saw a slight decrease in numbers, but I wouldn’t call it “significant” if just before reset Jormag was still crowded up with people. They never did it today either? Or they simply noticed that normal chests frequently dropping one or two rares are still worth doing it even without bonus chest?
Anyway, this was only a side-note. What I wanted to stress is that doing these beyond-easy events is more rewarding than much harder contents. I’m talking about in-game money rewards of course, as “fun” isn’t something you can measure.
Well, Jormag will always be crowded because of its adds. Lots of mobs = lots of drops, so this is one the most profitable events to do.
@Topic: One thing to note is that Fractals are the only place (besides dailies / monthlies and Guild Missions) that rewards players the top tier equipment (Ascended). So, if not only this is the place to get top tier gear, but it is also the most profitable one, we could close down all the other dungeons. People already just do the fastest / easiest ones (CoF path 1 & 2, HotW path 1, etc).
What should be done, in my opinion, is add ascended gear as a reward for all dungeons – not only Fractals – and improve the difficulty of dungeons paths that are far too easy, making them comparable to the difficulty of Fractals.
(edited by caiomacos.1694)
@Topic: One thing to note is that Fractals are the only place (besides dailies / monthlies and Guild Missions) that rewards players the top tier equipment (Ascended). So, if not only this is the place to get top tier gear, but it is also the most profitable one, we could close down all the other dungeons. People already just do the fastest / easiest ones (CoF path 1 & 2, HotW path 1, etc).
What should be done, in my opinion, is add ascended gear as a reward for all dungeons – not only Fractals – and improve the difficulty of dungeons paths that are far too easy, making them comparable to the difficulty of Fractals.
While it’s true that ascended rings is one of the reasons than brings people to do Fractals, that stops being the case around lv30. At that point most players have already fully equipped three/four characters with acended rings, and when they get more of them it’s like “Meh, one more ring that will take place in my storage”.
Take me as an example: I’m lv32, my four lv80 characters have two infused ascended rings each and 10 more are taking dust in the storage. I run Fractals mostly for weapons (that never drop) and the challenge, and couldn’t care less about getting more rings.
Let’s be clear: I don’t want FotM to go back to how it was at release, with rares raining everywhere even at lv1 and people farming it like they are currently farming megabosses. That would be just wrong.
But the current situation is exactly the opposite: there is so little loot progression that running a lv12 or lv30 will net you very similar earning… with much more time spent on the latter. Compared to how easy and rewarding are megabosses… why should I run Fractals anymore…?
I completely agree in increasing the difficulty of some dungeons, like it has been done with AC (I didn’t like most changes, but for other reasons). ANet is revamping them, but they should really start with the ones that are either too easy or too boring. Namely CoF p1 and HotW p2/3.
I am not sure about ascended items in dungeons. They already give money for completetion and tokens, which is really great to get exotics!
I agree that rewards in this game do not match the effort!
However, lack/less of reward is not the same thing as punishment. Your title is misleading.
The balance and scaling for loot vs. difficulty in this game is seriously out of whack.
I agree that rewards in this game do not match the effort!
However, lack/less of reward is not the same thing as punishment. Your title is misleading.
You’re right, changed title