Skipping in Dredge Fractals

Skipping in Dredge Fractals

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Posted by: Kaimick.5109

Kaimick.5109

Ok before people go off, I will attempt to keep this short, so hear me out.

Now i have looked through the search feature and used various keywords to try and find something that related to this post and nothing so here it is.

I have gotten over complaining about people Skipping mobs in TA and other dungeons in the world, Mainly cause more and more players are putting on the gw2lfg.com site

[GLF2M Skipping trash, speed run, Have all zerker gear ( i laugh at this ), ping gear must have at least ascended items ( I laugh at that too )]

With that I know I don’t want to join that group and I am ok with that, cause when I post I put

[GLF2M All paths Not skipping Invite self]

So I never get skippers ( rather usually get them, depends if the player could read or not )

Although recently, going into fractals I been getting people in groups ( that are usually out voted so no issue ) till last night. Here is the scene

  • Join fractal group
  • The two say they been fractal hoping till they get a full group
  • We get a full group
  • Start Level 28 fractal
  • Get swamp first
  • Get the Jumping Puzzle Ravinous Asuarian second
  • Get Dredge Third

Now when we step in there is some how 60 or so dredge ( not exact but well over 50) at the entrance. So like always I run to the first gate and start killing the mobs we aggroed, the 4 of them run up the first ramp going to the first switch where the Leader says, " Follow me ". Me being in combat and trying not to die realize this late and die. They say they are skipping, so I say I have never skipped before and the only response is, " OMFG NOOB" so in short while I was waiting for them to get out of combat I see 3 of them fail the three jumps at least 3 times each. I finally res ankittenold go to the room with the first switch but don’t go in it. ( Now there are two rooms there one with the dredge and a smaller one with the switch. I mis understand needless to say and die again ) so finally I see how to get there and miss the first jump ( never done it before ) run back and make it across the out side of the cage. We are still in combat so I speed boost and again miss the jump along with someone else. Eventually nearly 9 minutes later we all make it to the small ledge of the cage of the main room we go in and kill and move on.

Now here it is no matter how many ties you tell players this, a good group of them will never agree, either out of stupidity or ignorance. Although it takes a group if done the way it was intended to be done. 10 seconds to get through the first gate if that and 8 seconds through the second gate. The first switch a person has to stand on the pad maybe 3 seconds then leave, and same for the second switch. Now I am not really sure why people feel the other way is faster but what have you.

Although My main concern is;
The very very thin ledge on the outside of the cage, was this an intended path or was it an oversight? If it was an over sight, can you please just make it so that path is not a possibility. It usually causes more problems than it helps, and when your only 1 fractal in it isn’t a big issue to just leave the group that wants to skip everything. Although when it is the second or in my case the third, I don’t want to have to leave the group and start over again. Pugs take long enough as is, Or maybe as you did in the Jade Maw, make it so trash through the lock puzzle have a good loot table to encourage people not to skip.

Like I said in regular dungeons in the world I have no issues with people wanting to skip, with the way the gw2lfg.com is set up I can avoid those parties. Although no one knows what fractals we are getting and no one puts in skipping in their description, and where the LFG site is not Arena Nets problem, I do believe the Invisible walk way on the outside of the cage is. Maybe this was and is working as intended. maybe it isn’t, but if it is not what the developers intended for this fractals can we remove it please.

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Posted by: Dasorine.1964

Dasorine.1964

I have never seen that method of skipping result in a faster time of opening the gate then just doing it normally, between the actual getting there and then people miss timing jumps constantly its just so much faster to just do it normally.

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Posted by: Kaimick.5109

Kaimick.5109

I have never seen that method of skipping result in a faster time of opening the gate then just doing it normally, between the actual getting there and then people miss timing jumps constantly its just so much faster to just do it normally.

My point exactly, this is why I think it is just an exploit someone found, and people now seem to think it is faster. This is why I am curious to see ( if they do comment on it ) what the Moderators or developers have to say on the issue. I am not expecting a response form the Arena Net Team I know they are busy, but at least if they are not aware of the issue they are now.

Who knows maybe the developers added this little path in there for a laugh to see how many people use it thinking it is faster, and if that is the case I guess it stays. Although if that is the case and it was intended I would love to see them put in some sort of incentive for doing it the proper way, that way people like my self and you aren’t stuck wasting 10 to 15 minutes ( I have heard of people taking 15+ minutes trying that before they decided to do it normally ) on a fractals we really don’t want to leave as we are over half way done or beyond the 1st fractal.

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Posted by: Zorby.8236

Zorby.8236

Think? If everyone knows what to do it is faster. I’m not saying you should do it. I do it if the group is doing it (usually is). I do believe that it is not intended and might be fixed…might not. Remember when it was discovered that you could jump the walls in swamp? Not intended, but left anyway because it was a creative solution.

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Catisa.6507

Catisa.6507

the mesmer portal and blink in is faster then either IMO.

AR

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Posted by: Kaimick.5109

Kaimick.5109

Think? If everyone knows what to do it is faster. I’m not saying you should do it. I do it if the group is doing it (usually is). I do believe that it is not intended and might be fixed…might not. Remember when it was discovered that you could jump the walls in swamp? Not intended, but left anyway because it was a creative solution.

Although ultimately it is not faster, there are three jumps you have to make which are easy to fail, so when someone falls they have to do it all over again. So it is not faster, when it doesn’t take that long to do it the intended way. Also when you get stuck in a group that insist on doing it and it takes over 5 minutes just to get to the control room because people insist it is faster and your on the 3rd fractal you can’t just leave. Well you can but it is a screwed if I do and screwed if I don’t.

Honestly I don’t think the walls in the swamp were not meant to be jumped over, I think they made it so you could. Although on the other hand, people were exploiting jumping on the branches on the Last boss of TA to avoid having to fight adds and they fixed that.

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Posted by: Kaimick.5109

Kaimick.5109

the mesmer portal and blink in is faster then either IMO.

Thank you, and these are all prefect examples of exploiting a glitch in the game. Like I said I hope the developers are made aware of this. I also hope that they fix them so you can’t do it.

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Posted by: Zorby.8236

Zorby.8236

You can climb and jump over the walls that appear.

We’re well aware of it, and I feel fine with it. The walls that appear can be random, and I’m always in favor of player ingenuity to solve time sensitive problems.

Source:
https://forum-en.gw2archive.eu/forum/game/dungeons/Swamp-is-the-best-fractal/first#post801050

The wording doesn’t seem to indicate intention at all. And you do realise you can fail doing it normally as well. And before: “But if you don’t know about it, and it goes slower because people insist on doing it”, I doubt the first ever time doing it normally went off without a hitch.

I realise what you’re saying, that it might be an exploit, I’m agreeing with you if you read my first post. But a flawless skip still is faster.

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Kaimick.5109

Kaimick.5109

You can climb and jump over the walls that appear.

We’re well aware of it, and I feel fine with it. The walls that appear can be random, and I’m always in favor of player ingenuity to solve time sensitive problems.

Source:
https://forum-en.gw2archive.eu/forum/game/dungeons/Swamp-is-the-best-fractal/first#post801050

The wording doesn’t seem to indicate intention at all. And you do realise you can fail doing it normally as well. And before: “But if you don’t know about it, and it goes slower because people insist on doing it”, I doubt the first ever time doing it normally went off without a hitch.

I realise what you’re saying, that it might be an exploit, I’m agreeing with you if you read my first post. But a flawless skip still is faster.

You can not have a flawless skip 100% of the time, 5 players 5 different people playing, 5 variables, three jumps is 3 variables, that is 15 things that can go wrong to making it a flawless skip. One failed jump can make that flawless skip take longer.

In the sense of one person running up to the first switch and standing on it for 3 seconds then a second person on the second switch for 3 seconds and it literally taking 7 seconds to run from door one to Main room, that is less than 15 seconds to do that first part. Most of the groups I have been in take less than 20 seconds. That is only 5 variables to deal with ( which is the player variable) the skip has three times the amount, so feasibly no the normal way will in the end over all always be faster. Now I am not arguing with you that you are not agreeing with me, although why even do a skip if the proper way of doing it, doesn’t even take half a minute? Even running TA and skipping the hounds and Over grown things at the being is a better argument for saving time. This Skip in the dredge fractal at best saves you what? 5 seconds? is 5 seconds really worth, the 15 chances of making it 2 minutes?

Also Roberts statement doesn’t scream they didn’t know about it or had no intention of it being used that way. He only stated that they were all well aware of the walls being jumped over, and that they were fine with it. This is somewhat saying that they knew you could jump over the walls and have no issues with it. He then goes on to say, “The walls that appear can be random, and I’m always in favor of player ingenuity to solve time sensitive problems.” Nothing in that states that there was no intention of people jumping over walls, nor is there that they put it in there on purpose. Although what is said is that because walls appear at random, he is glad to see that players are using ingenuity to solve the time sensitive problems. This can easily be taken as they fully designed the walls so they could be jumped or climbed over, and just waited to see when players would figure it out with out the company making it obvious, Like a puzzle. Cause lets face it Swamp fractal in it self is not a puzzle it is avoiding traps and not getting stuck behind walls. So is it so far fetched to believe the walls in swamp were designed to allow players to jump them?

(edited by Kaimick.5109)

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Posted by: Amadan.9451

Amadan.9451

never knew about an alternative way to get there, always done in the regular way with guildies.
i hate that level btw, there is no meaning in skipping because you’ll stay there for ever anyway.

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Kaimick.5109

Kaimick.5109

Well this is true but not because your in there forever lol rather it isn’t really faster. Well till that group I described I heard of it never seen it till then.

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Posted by: Dasorine.1964

Dasorine.1964

the only saving grace for that level is that I main a thief and could make things go a lot faster with smart applications of stealth (easy uninteruppted console use, safe bomb corridoor, fast cannon destruction, safe/fast oil pouring)

Though I daresay at least stealthing back and forth along the bomb coriander is gonna be nerfed with the described stealth changes :/

but yeah some of these fast “skips” could do with fixing, I won’t say I’ve never used such things but generally when they often take longer than doing it normally I just don’t see the point and the fact that many people inevitably argue that everyone should do em to the point where I just up and leave after 5 minutes of watching people fail mean that fixing them is generally the better option (and of course then if whats skipping is really that bad complaints can be filed to try and change the want for people to be skipping)

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Posted by: Lalangamena.3694

Lalangamena.3694

this skipping is mainly used when you already have two bodies lying on the switches ,
so it is somehow faster for three people who know how to jump to get fast to the cabinet switch without aggroing all the dredges.

personally , i dont like it very much, but the skipping disease has spreaded thru the game and it seems like the devs are trying to cope with it the wrong way.

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Posted by: Kaimick.5109

Kaimick.5109

this skipping is mainly used when you already have two bodies lying on the switches ,
so it is somehow faster for three people who know how to jump to get fast to the cabinet switch without aggroing all the dredges.

personally , i dont like it very much, but the skipping disease has spreaded thru the game and it seems like the devs are trying to cope with it the wrong way.

Wait wait, not meaning to be rude just want to point something out here,

this skipping is mainly used when you already have two bodies lying on the switches

this is saying 3 are still alive and already in that room. if not and it was a wipe and the bodies happen to stay on holding the control panel and the other two gates open then it says this. The group is not that great, making 3 jumps that are easy to mess up is going to end up with one for sure going to fall. Secondly in that scenario the first two doors are open why would running up the stairs and around the cage to jump into the final room faster when you can just run straight into the final room? I mean the doors are already open.

Also jumping into the Final room you land ( with north being the control panel ) on the south east corner where there is always 4 or 5 around the area, and you will aggro. which happens to be the same mobs you aggro if you run in normally.