Slight increase in starting zone experience
Craft and/or go to other starting zones. You’re going to run into the same issue where you’ll notice gaps.
as i said, crafting isn’t that much help unless i want to blow money on materials for items i wont be able to use until later. I’ve already got an 80 thief and i never really had a problem with gaps later. maybe one level or so, but when you’re past about 40 a level doesn’t effect you much. at 15 it can make things exceedingly challenging though. I realize i could hop over to a new starting area, but that’s not really something that should be forced. its kind of story breaking. I just find it a bit weird that the gap exists at all let alone that it always exists.
Here’s what I THINK happened. Legendary items are one of the forms on end-game in GW2, and require exploration. I think that exploration was actually considered mandatory when they designed the areas. If you do 100% explore the areas, you will level appropriately.
I don’t think that this should be the case, and agree that you should be able to level appropriately from finishing just the quests in an area.
if u do ur story quest + some events + 100% of the zone ur level will be fine for the next zone and so on
the game is very easy when it comes to leveling
k, well I’m apparently missing something. I did all of the story up to the next zone, got 100% completion in the zone and the capital, did events whenever i saw them, and leveled a craft to 50… I was still about a quarter level off.