Small Improvments for an amazing game.

Small Improvments for an amazing game.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

-Improve Thieves Guild survivability and add the choice of selecting which 2 thieves you want (dual dagger, dual pistol, shorbow, sword/dagger)

-Enemies still target you during stealth if its a long channeling skill or spell. Something quick i can understand or an AoE but if its a slow channel on a single hit or a short channel on multiple hits, stealth should break that targeting. For npcs and mobs they should target where you were last seen if anything

-New weapon skills that are quested or found not just earned from using the weapon. This will add more content and adventure to those who seem to want more diversity in their class. Not necessarily all new skills because GW1 had some repeats but just having a diff look or cond effect makes the players look diff even if the dmg is the same.

-100% completion of a zone allowing discounted or free teleports.This promotes you to complete all zones in yet another way and solves the gold sink from wp costs.

-Mentioned million times alrdy but, TP preview. Nuff said.

-New crafting recipe. No stat weapons/armour of the variety of looks. ofc the cooler looks will cost much more but not where you spend 2-3g on an amazing weapon but only want the skin. This will cut costs slightly and get people what they want.

-To remove botters in some areas (Sparkfly Fen) make repeating the same event over and over provide smaller and smaller rewards to eventually nothing. Must complete 5 new events or w/e to reset the lower rewards. So to break it down:
1. Do an event (call this event 1)
2. Do atleast 5 different events
3. Event 1 now can be repeated for same value.

-either gem store or craft recipe for a crafting material bag. This will take up one bag slot but you can have up to X amount of various mats in it but only mats. no gear, no keys, no foods. Just mats. Can go like 20/40/60/etc slots for craft item bag.

-Some events in WvW should provide supplies(Taking a garrison, helping quaggan or w/e, taking a tower) have randomly selected people who participated given 5 supplies for doing major events.

-Lower costs of repair in WvW. Now to avoid the abuse of this, you have to be active in WvW for 30min for it to start working. So people in PVE world cant come to WvW for cheap repairs.

-New weapon runes that add new effects to your weapon skills. Such as exploding Ice behind Warrior whirlwind attack skill or necromancer minions explode after dieing for small dmg. Ranger bonfire lasts X second(s) longer. Dancing dagger can steal life per enemy hit. Theres endless combinations that can make “new skills” without just tossing new ones into the batch and getting out of hand.

If you made it this far, kudos. Love the game and for release, best I’ve seen in awhile minus the tp issue. I know the dev team working hard to keep us busy but thought id share some ideas to help out. Love em or hate em, its your opinion

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”