Small guild support/Influence cost

Small guild support/Influence cost

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Posted by: Kha Rii The Necro.3619

Kha Rii The Necro.3619

Hi!

I am a leader of a small guild with 20ish members on desolation server. I have a few issues I would like to address. When the new guild missions was added we were very happy. Atlast some stuff to do together as a guild. Something other than dungeons. Here is the problem. Influence points! It is going to take a looooooooong time for my guild or any other small guilds out there to actually play these things. It is just another neverending grind. Where is the small guild support?

What I suggest is using a feature that is already somewhat implemented into the game. “Big guild” licenses!

Why not having different levels of influence requirements for unlocking items like guild missions and link the requirements to what guild size license your guild got?

Small Guild “mission unlock” = 10000 influence and level 5 instead of level 6
Big Guild “mission unlock” = 20000 like it is now.

So what I suggest is lowering the influence points for a small guild to half of what it is today. Big guild license is needed at 100 members right??? So anything less should be small guild? Or maybe under 25 is small and 25-100 is medium.

An alternate solution would be adding many more ways of generating influence or even rewarding with bigger amount of influence points.

I do not mean this as a moan or anything. It is just a concern I got about the lack of small guild support. I am afraid it is no point having guilds unless you have many many members and generate alot of influence. Everything just takes sooo long otherwise. And group play should in my eyes be supported.

Hope you understand what I mean here.

Yours Sincerly

Marius

Small guild support/Influence cost

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Posted by: Kaimick.5109

Kaimick.5109

Yeah not really sure what they were thinking, I mean it would assume to favor the larger guilds over the smaller which is a shame if you ask me. Hopefully it was an oversight and we can get it fixed. If not guess we have to pull together guild members in farming gold for buying influence to upgrade

Small guild support/Influence cost

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Posted by: rozcinana.7249

rozcinana.7249

The cost is pretty great for a small guild. Mine has already started farming together to buy up influence so we can catch up. It would have been nice to stagger the cost based on guild size as the OP outlined right from the beginning. But now that it’s been implemented, I don’t know if they would ever change it.

Small guild support/Influence cost

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Posted by: Tuomir.1830

Tuomir.1830

I like this idea, not everyone wants to be in a huge guild. And these people should be able to do guild missions as well!

Only fools and heroes charge in without a plan.

Small guild support/Influence cost

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Posted by: Leths.6751

Leths.6751

A small guild I’m in is building up aswell by buying influence. Arenanet is making it very hard for us little communities.

Small guild support/Influence cost

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Yeah, I kinda wish that this was just some “Guild upgrades part 1 out of 3” or something, and that the smaller guilds are getting their content next.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Small guild support/Influence cost

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Posted by: Catisa.6507

Catisa.6507

even if you unlocked guild bounty missions, you won’t be able to do much beyond maybe tier 1 with only 20 people.

AR

Small guild support/Influence cost

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Posted by: Kha Rii The Necro.3619

Kha Rii The Necro.3619

That is my point. What is the point adding stuff to the game if only the big guilds can actually use it. This concern goes for alot more than guild missions by the way. It seems most features have no small guild support. Think the future features through and keep small guilds in mind too.

Small guild support/Influence cost

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Posted by: Yalan.9102

Yalan.9102

This does seem to blatantly favor large guilds. In a game designed around scaling in so many ways, why was guild size never considered for scaling? My guild was extremely excited for guild jump puzzles etc. until people saw the cost.