Small things i want to enjoy the game more.
Engineer:
- Remove Mortar
Give it 1,500-1,800 range and buff damage or even more range and keep everything else as it is.
Most of the stuff i suggest shouldn’t be way to unrealistic or hard to change.
Necro:
- Greater marks as default or atleast bigger than currently
- Merge the unblockable marks+cd reduction trait
- No/Reduced CD on shroud
- Signet of the locust being a stunbreaker
- Speed up Staff 1/Completly redesign it
UI:
- Able to move and scale the ui elements to my likeing
- Being able to click through the ui with ground targeted spells
- less skill queue
- FPS and Latency meter as an option
- Change the colours/scale of your team mates on the minimap in pvp
Good to know that people you talk to actually listen to what you have to say. Since the developers are already aware of the state of the necromancer i am not going into details about the things you mention other than the No/Reduced CD on shroud.
Several threads on the necromancer forum are mentioning and wanting accessibility to boons of different sorts since that is what the necromancer really lacks compared to other professions. A Death Shroud without a CD and some traits that would give boons while entering Death Shroud would bring boon accessibility to the table, while making the skill cap for Death Shroud play higher since you would have to manage your life force more efficiently. An example would be how the Engineer traits like Speedy Kits and Invigorating Speed work together = STRONG.
And for the User Interface, i really like your ideas.