Small things make greatness

Small things make greatness

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

Mounts in gw2 even if they dont raise any stat nor movement speed if anything some cosmetic changes to them too so it adds variation and coolness to the game.

another thing i’d like to see implemented is an actual Trading system.

would be nice too if Mail could be made so that players can set a fee to their mail so the recipient has to pay for any item they was to recieve wich would enable trading from any place for busy players. thus saving players from scammers.

Duel Feature- that would be huge in many ways because aside of those show offs who want to show who’s stronger or cheaper other players can train with each other and see where they need to improve.

Last but not least- would Really appreciate it if teamwork was enticed not enforced as not everyone can have a team available 24/7 so making some soloable dungeons and such but making them with scaling rewards so that way teamwork is encouraged by having much greater rewards the more players are in the party seems great.

and i know someone will oppose and say: No because there has to be more teamwork! Where is your teamwork when you won’t allow other players in your party because their gear isn’t the best or because they are lower level or “noobs” to you.

Small things make greatness

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

If you want mounts, go back to WoW…

There, now we got the obligatory thing out of the way:

  • I have nothing against mounts or duelling. If they’re not included, whatever. If they were, whatever.
  • A trading system for only items (no money, since that’s what the TP is for) could be useful.

Now teamwork. If Story Mode dungeons were soloable, I wouldn’t have a problem with that, since everyone should be able to experience the Story, even when people don’t run it anymore.

However, I do think the game needs content that requires teamwork.

Making everything soloable, even with larger rewards for teamwork, would just result in people running stuff solo, especially if you can do 3 – 4 runs in the time someone takes to get a group together and do one run, and then has to get another group together.

As for the idiots that kick people out of the group because of profession / gear / noobness, there’s not much you can do about them. Elitists will be in every game, and they have incredibly short memories that at one point they were a noob, or didn’t have the best gear.

The best thing for it is to find (or even create, which is what I plan to do personally) a guild, that have the precepts of taking anyone who’s eligible regardless of gear, experience, and runs are done for a good time (these runs where you laugh at stupid deaths and such are the best IMO).

Life is a journey.
Time is a river.
The door is ajar.