4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Smart AI
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Pity AI:
- If the player keeps downing a lot. In the next few kills, the mob will not gang up on the player but only one will go after the player while the other mobs will stay behind to watch and gloat until the player attacks them or the mob dies.
What and when to trigger a specific AI?
- One player in a under level 30 zone vs. any number of mobs = Mob uses Baby AI.
- Two players in a under level 30 zone vs. per a mob = Mob uses dumb AI .
- Three or More under level 30 players vs. per a mob = Mob uses smart AI
- One player in a over level 30 zone vs. two or more mobs = Mob uses dumb AI
- Two or more players in a over level 30 zone vs. per a more mobs = Mob uses Smart AI
- If there is an equal amount of over level 30 players that is equal amount of mobs that is more than 2 in both sides, mobs will use the dumb AI.
- Player is defeated a lot vs any number of AI = Mob uses pity AI
- More than two players = Mobs do not use pity AI ever.
Expected Results:
- More weapons will be viable.
Instead of Hundred Blades or Axe/axe warrior being efficient to all PvE mobs no matter the number, Hundred Blades GS or Axe/axe warrior will be most efficient when fighting against 2 mobs because the mobs will use the dumb AI. It makes sense because the mob will feel safer by ganging up on an enemy. When the smart AI comes in place, the GS or Axe/axe will not be as effective because the mob will kite you. Other weapons will be much more useful because you can land more hits onto the enemy or use the utility to defend yourself.
- Less steamrolling, more dynamic combat
The PvE side is really boring because there are two ways to win. 1. Use AoE and kill them all. 2. just kite kite kite your way to victory.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
AI doesn’t really matter though, it’s the attacks the melee mobs use that are too kitten inconvenient.
Every time they attack, they stop to play an animation and while doing so are completely immobile and vulnerable to hammering. This makes kiting insanely easy. Ettins for instance, whenever they are going to attack you they HAVE to stop, and charge their attack for either a massive swing or a smash to the ground and you can EASILY walk out of that area. Ettins that should be rampaging trolls of destruction should function more like rampaging centaurs do, charging players and knocking them over with their club then proceed to smash their face in. If they gave NPC’s the ability to attack while on the move like players, things would become a much greater challenge and would most likely be downright harsh.
A smarter or dumber AI doesn’t matter as long as this is the case.