Solo Dungeons
Agree. Also to be possible to have huge dungeons so that one player when going solo can logout and spawn in the dungeon where he logged off.
I’ve responded to similar threads to this one before, but my opinion still stands: Scalable dungeons (1-5 players) for both story and explorable modes so that you are not dependant on pulling together a 5-player party.
Someone will wade in here and say “but GW2 is an MMO! Go play Skyrim if you want a single player game.” but to useless arguments like that, I simply say, try and show me a PUG made up of people who actually want to do story or explorable modes, complete with cutscenes with no intention of speedrunning the whole thing and I’ll show you a bridge I have for sale.
There are solo dungeons. Check the wiki for mini-dungeon. There’s jumping puzzles, and more traditional dungeon versions as well with traps and bosses and such. They end in chests. Not all are up on the wiki yet, but it’s a start.
These dungeons are hidden in the open world explorable areas.