Solo Dungeons

Solo Dungeons

in Suggestions

Posted by: Bashfull.7894

Bashfull.7894

I have sometimes logged on and found myself asking in guild chat and map to try find someone to join in a dungeon run to no avail.

When I dont get any look I am left just running round collecting materials very bored or been a pug in WvW.

Would be nice to have the option of a solo dungeon. Aion had these and they were fun and worked really well. Not bad loot sometimes too.

Solo Dungeons

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Posted by: Inkubus.7529

Inkubus.7529

Agree. Also to be possible to have huge dungeons so that one player when going solo can logout and spawn in the dungeon where he logged off.

Inkarius [ele] Inkores [war] Inkratos [ran] Inkariosa [nec] MaINK The Liar [thf] Inklusion [msmr]

Solo Dungeons

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Posted by: uknortherner.2670

uknortherner.2670

I’ve responded to similar threads to this one before, but my opinion still stands: Scalable dungeons (1-5 players) for both story and explorable modes so that you are not dependant on pulling together a 5-player party.

Someone will wade in here and say “but GW2 is an MMO! Go play Skyrim if you want a single player game.” but to useless arguments like that, I simply say, try and show me a PUG made up of people who actually want to do story or explorable modes, complete with cutscenes with no intention of speedrunning the whole thing and I’ll show you a bridge I have for sale.

I stole a special snowflake’s future by exercising my democratic right to vote.

Solo Dungeons

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Posted by: Hadouken.4209

Hadouken.4209

There are solo dungeons. Check the wiki for mini-dungeon. There’s jumping puzzles, and more traditional dungeon versions as well with traps and bosses and such. They end in chests. Not all are up on the wiki yet, but it’s a start.

These dungeons are hidden in the open world explorable areas.