Solo Mode for dungeons
And it would help new and unexperienced players to learn the dungeon, but it appears ANet is fine with this hate towards new players that are unwanted and mistreated, so it won’t happen and they will call it “because the game must keep its social side”.
Average sociality in dungeon runs: “hi” when join party, lucky if 2/5 of team replies to that even; silence for the whole run unless some mess happens and jerks start to insult; “Ty bb” leave party.
O°v°O
Totally agree. I’ve always been more of a solo player since GW1.
I started partying in DOA in nightfall but after a while it got to the point of “Can i just play the friggin game already instead of standing around waiting for a party???”
In GW2 I have yet to touch a dungeon, because with no outposts, its seems to me like more effort to put a party together.
While its definitely fun and cool when you and a bunch of randoms you’ve met join forces and kick collective butt, this doesn’t happen very often (at least for me), and I’d really like to play some these dungeons. EotN had soloable dungeons did it not?
I kind of agree with these ideas. i enjoyed how you could solo scarlet playhouse or tower of nightmares. I think with the current dungeons it is hard to implant the ability to scale mobs to different levels. But for future dungeons it should adapt the same idea that mobs stats scale difficulty with more players.
If they just made the difficulty of the mobs the same as the ones outside the dungeon I think it would be soloable. Maybe also make the bosses a little harder than vets.