Solo gauntlet

Solo gauntlet

in Suggestions

Posted by: Daishi.6027

Daishi.6027

Mini dungeons are cool, but they aren’t very hard and although the experience is nice, the reward doesn’t feel worth doing more than once.

Jumping puzzles are really fun I love them <3 but that ends up falling under the same problem as the first unless demanded for a monthly.

Dynamic Events with full MF is pretty much pointless, and after a while the same events are boring and even moving to other areas doesn’t really spike the reward or challenge.

I suggest something for players who have restrictive schedules and cannot really get a group going, or are afraid to commit to one with the looming possibility of having to drop midway.

Solo Gauntlets! something that takes maybe 15-20 min to finish but has no commitment to a group so no harm in leaving when you feel like, but also something challenging and tough. Like solo boss fights! But also have a real reward attached to it, like dungeon chests at appropriate intervals. Maybe tokens or skins for gear/tittles that show how far someone has gotten. Perhaps have challenges revolving around your class or class mechanic. Possibly even PvPesk battles something on the same level as dueling a top rated player. Things like this can not only forge a better player but give PvPers a PvE reason to play.

TL;DR: Something like a spiced up fractals but without the LFG and the commitment attached to it without seeming like a jerk for dipping. and gives a worth while solo experience for a decent reward.

I get this is a social game… but I’d rather still play when not in the mood for sPvP but can’t get a dungeon group together for whatever reason.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

Solo gauntlet

in Suggestions

Posted by: Mejo.3198

Mejo.3198

Good idea! I have also asked myself why there isn’t any harder challenges for solo playing.

Solo gauntlet

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

I heard Dark Souls is supposed to be challenging.

No offense, but I don’t think resources should be diverted to produce solo content in a Massively Multiplayer Online game.

Life is a journey.
Time is a river.
The door is ajar.