A Guardian is my main character, as such I can only speak for my Guardian when I suggest these.
I feel like Guardians are not as “tanky” as they could or supposed to be, still.
- Guardians need reduced incoming condition damage and/or duration. With the addition of another condition, some classes; especially the Guardian need some way to offset the damage.
Something different would be a trait that forcibly makes the Guardian immune to a constant condition or can only get one stack of a certain condition. No Bleed stacks.
- Guardians need easier mobility. Although I can get around on my Guardian with speed boons, they do not last long enough. And compared to the know “sprinting” Warrior, we move slow.
- Change our Virtues:
Inspired Virtue can be changed to instead of giving those buffs, or in addition to, the passives of those virtues also give an extra boost under certain conditions.
http://wiki.guildwars2.com/wiki/Inspired_Virtue
Example:
Resolve: regeneration + %25 boost to movement speed – this will sort of make Guardians chose to use this virtue or not in dire situation. (Sort of a Run or fight scenario)
Courage: protection + .01 Reduced projectile Damage based on Power – Why? Because the Guardian is toyed with in a skilled ranged fight.
Justice: might – +.01% to Boon Duration based on Condition Damage
or - The Trait “Stength in Numbers” – can be changed to give a 25% movement speed.
Or a speed percentage based on current toughness.
http://wiki.guildwars2.com/wiki/Strength_in_Numbers
I did some off the head math for this but. If it adds a 0.01% to movement speed per point to toughness.
then .01 × 1,500 toughness = 15% boost to movement speed.
On my Guardian, his current toughness is 1,991 (yes I know I’m pushing 2k) but more accurately it would be a 19.91% movement speed boost.
Of course when the buff activates; movement speed won’t matter too much because combat slows a player down but, with the trait activated. My toughness will go up by 150. giving me a 21.41% movement speed boost; in that regard If I was built for survival this would be good for running away and escaping.
There would probably be some offsets as well.
Example: The boosts can’t go above 25% and The toughness given by “Strength in Numbers” can be reduced to 100-125. Or that in itself can be based on level range.
Since you have to be level 30 to get that skill tree:
30 to 45 = 60
45 to 55= 80
Why the jump? usually at this point in PvE or WvW the player has many skills to use + skill points. The boost will be needed for better combat, to keep up pace with others and stronger NPCs. Weak gear as wel.
55 to 65= 120
65 to 75 = 140
75 to 80 = 150 (Why the minor boost? At this point the player will or should have exotic or stronger.)