There’s two kinds of people… The quick and the dead”
Some QoL options and suggestions
There’s two kinds of people… The quick and the dead”
If you can’t tell the difference between your attacks and your bleed/burn/poison damage, then this game is too advanced for your level.
Boomerang skills are meant to provide bonuses to you when they return. Therefore, cast them in a way that doesn’t clip with the environment.
If you can’t tell the difference between your attacks and your bleed/burn/poison damage, then this game is too advanced for your level.
I can tell the difference, I’d just like to have it colour coded so that it is easier, especially when you’ve got high Condition Damage and have Burning, Poison and multiple stacks of Bleeds going on multiple targets so all you see is a big clump of numbers overlapping each other.
Boomerang skills are meant to provide bonuses to you when they return. Therefore, cast them in a way that doesn’t clip with the environment.
The thing is, a lot of the time they come into contact with a pebble on the ground or fights take place in completely enclosed areas or on a slight incline and then these skills have their damage reduced by half.
There’s two kinds of people… The quick and the dead”