Some Suggestions

Some Suggestions

in Suggestions

Posted by: Crafe.8017

Crafe.8017

So, I have been enjoying GW2 a lot.. maybe too much, but there are some things I would like to give feedback on.

1. Not to rage or anything, but the camera is probably one of the worst I have used in any game, definitely in any MMO. I think expanding the distance a camera can zoom out or adding a field of view / view depth modifier would help. My main is a grenadier engineer, and it is very hard to select grenades, aim grenades, move around, and control the camera. Also there are a lot of times I cant attack what I want to simply cause I cant get the camera to see it. (It was recommended that I use the quick casting. I have tried this before and while it makes pressing buttons easier, it doesn’t make aiming any easier)

2. I love running dungeons, but it kills my enjoyment when I am with someone who just wants the end reward. I know you guys are changing dungeon rewards and probably already have plans, but my suggestion is to implement a performance rating system on dungeons. It would keep track of kills, how many times you died, reviving allies and reward you based on how you did in the dungeon rather than how quickly you got to the reward at the end.

Again, with these issues, I am still greatly enjoying the game. You guys do a great job, keep it up please and I would LOVE to hear some feedback from you about my suggestions.

Thanks

Some Suggestions

in Suggestions

Posted by: Crafe.8017

Crafe.8017

Posted this in the middle of the night so kinda fell off the front page before many people got a chance to see.

I really wanna hear people’s feedback with the idea of a dungeon rating system and getting rewarded based on your performance.

I think this would also give a reason to even have endgame gear since right now it is to just look nice more than performance unless you WvW.

You grind to get the armor, so why not use it in the dungeons to fight instead of run? Also, the better you do the more rewards you get, the more you have to carry your team, the more rewards you get.

As long as you hit an enemy, you get credit for it in this game so it isn’t like it would become a competition to start killing everything.

I understand if you put in this system, you would have to cap the player res though so people don’t get to the end and farm revives, but still, I think this would make running dungeons 900% more worth it and fun.