I really hate the actual situation. Different stat combinations need to be obtained in different ways, I cannot find Berserkerstats in AC, I cannot find cleric stats anywhere besides the AH and some statcombinations do not only exist. Furthermore, the actual system is interesting, but far to complex to be fun, especially for players, that dont want to play always the same builds and that wont reduce their actions to one playsryle. So here a far easyier system, I have no hope for t, but I cannot now.
My problem are things, that will not work out: Runes with +bleed duration on a armor with condition damage becomes worthless, if you switch to a weapon, that does not inflict bleeding, on-critical-hit sigils are worthless without precision…) My idea for stats, I make them for ascended gear, after all changing the existing gear would be to much trouble.
No stat tripple anymore!
It would be far easyer to find your perfect armor, if you had to collect first only one armor. These would be: Power, Thoughness or Vitality, only 3 types. Furthermore exist precise, defensive and condition infusions, increasing the types to 9. The armor would look the fallowing way (The numbers are only an example):
- 100 Power, … armor infusion slot, rune slot or
- 100 Vitality, … armor infusion slot, rune slot or
- 100 Thoughness, … armor infusion slot, rune slot or
- 100 Condition Damage, … armor infusion slot, rune slot
Weapons would have even less choices. I mean you deal damage with them. So you can choose between Precision, Condition Damage and Power:
- 100 …, weapon infusion slot, two sigil slots for two-hand weapons or
- 50 …, weapon infusion slot, one sigil slot for a one-handed weapon
The actual ascended weapons can stay, like they are, they wouldnt effect my idea too strong. Only the infusions, there should be a new ascended infusion, that works like my ideas below.
Armor Infusions
One the one side yu can use the same infusions like now, but only with a rareness on exotic or less. Ascended infusions have a type, one for armors, one for weapons and one for the rest. These let you create the weapons you want. Of course, they also give the resistance. Precise armor infusions are:
- 100 Precision and 5% Critical Damage
- 100 Precision and 5% Condition Duration
- 100 Precision and 50 Condition Damage
- 100 Precision and 50 Healing Power
- 100 Precision and 50 Vitality
- 100 Precision and 50 Thoughness.
- 100 Precision and 5 MF
You see, now you decide from the start, if you want a build with precision or not! Condition armor infusions are:
- 100 Condition Damage and 5% Critical Damage
- 100 Condition Damage and 5% Condition Duration
- 100 Condition Damage and 50 Precision
- 100 Condition Damage and 50 Healing Power
- 100 Condition Damage and 50 Vitality
- 100 Condition Damage and 50 Thoughness
- 100 Condition Damage and 5 MF