Some ideas

Some ideas

in Suggestions

Posted by: onio.6403

onio.6403

Hello I will outline below some of the suggestions for the game I have in mind for some time:
Thanks for your time, I hope your opinions

1) New attributes.

I think we should extend the current attributes by adding two more, one of them would improve the rate of activation of the skills, the other would improve walking speed and recharge of the 3 support skills. It is clear that this should not be abusive I mean that you can not reach 50% but I think that for example 20% or 30% would be nice and balanced.
 
The problem of this would be on the one hand the skills that already exist as “speed”, all you have to do is instead of applying a percentage increase to be a numeric value based on the attribute that improves speed of movement in question .

Another problem would be how to increase its value, the fact that he said they were two attributes is so that you can create a line of traits that can be inclusive so that would be totally similar to current features five lines there.

The elementalist would remain lame … lines to have their features like their attunements. Could be solved by placing a new function would be in attunement ground which is independent and would have abilities to weapon dependent field. For example, being in a winter field would have skills as a blizzard, snow storm, snowball … being in a jungle, tornado leaves, muddy terrain, poisonous stone … well with the land that is deemed appropriate. This will solve that little gap but instead to elementalist would not be a new weapon in any expansion to balance the number of skills to other classes. (assuming that this be done ..)

From us about weapons and armor is easy to implement because you just have to add the corresponding component in the creation of the piece that take these attributes.

I believe these attributes are necessary and that there are people who prefer something faster but less strong.

2) Suggested new class

I guess in the upcoming campaign will add new classes and I think this might be a good addition to what is said in paragraph one. The Chronomancer.

It could be a kind of magician was able to alter time and space to play in enhancing their skills and abilities speeders and transport objects, allies or enemies. Explain the latter, just as a defensive technique of the thief is taking steps somber and teleport, one of Chronomancer could be transalar adjacent enemies away from him or transladar to nearby allies to a chosen location where they create a healing vortex .

3) Doors of time travel.

As the above points are somewhat related and could be something that would serve in the plot to any of the expansions.

Propose an original way to create maps without having to totally new but applying some changes.

What I will say next may not be something that will ever truly consider but is something interesting.

I personally Orr has always intrigued since I read texts in Guild Wars 1 so for example the possibility to travel to Orr in the past and see it in its full splendor could be a starting point where your mission is to defeat charr to avoid the devastation of Orr. This would create an alternate present course affecting Orr and other locations. Therefore Orr had three maps: the past and the two parallel realities.

Similarly one could travel to the future but would be simpler.

4) More architecture.

Personally I would have liked to meet in the game with more awesome places for perhaps 70% or more of the game is ruined. So Jenna throne is invaded by nature.

I’m talking about comparisons with games like lineage II cemetery where 20 graves were crappy as the ones in the city of humans, if not that then the cemetery is a large area with sculptures, walls, pillars in abundance, variety and some of sizes that impress.

Another example alluding to this same game are cities like Aden, Heine, Ivory Tower … If you search the internet you will see that most impressive things.

Just honestly expected more of that in this game, however say that I value having intrinsic art.

5) More variety in medium armor.

Say first that I’ve played and seen one by one in the closet of all armor pvp game.

Regarding the light armor and have seen great varieties weights between them, plugged some more than others, some more appealing than others, variety for everyone, but in the case of medium armor I found that they all have in the chest covering a piece that is long, going below the waist, almost all if not all coats like 3/4 or long coats. What about armor similar to the murderers of Guild Wars 1? There will be people who do not like like me … Long armor as a profession is that of a thief. I sincerely believe that they should have more variety.

Some ideas

in Suggestions

Posted by: onio.6403

onio.6403

6) Minigames!

I propose to have mini type or types polimok board that can perform both within the game and outside of it (on mobile devices).

These games could be for example a basic chip board with simple rules and that you could play with other people. Whoever wins gets a duplicate of the opponent’s best card you choose and these chips could be exchanged for rewards of some type in the actual game.

Moreover also be nice to put a mobile application that would allow you to manage inventory at all times and the bazaar.

7) Double elite skill

Imagine a very powerful skill but has a penalty and a requirement. The penalty is long time RECYCLING around an hour or two, and the requirement is another.

I guess so: next to the skill bar a small rectangle where the contents come from all class icons, if anyone of that sort by the icon that originally this colorless color takes that kind, yellow warrior, mesmer pink … color when pressed a warrior and the area around you get a short message to your own request to apply a double skill If yes would already be done.

For example An elementalist hiptonizador prompted to do so and would create a skill in a wide area create an earthquake that damages enemies and makes a clone of each partner.

Another example A thief asks necromancer would create a skill that envelop nearby allies for a few seconds of blades that adsorverían incapacitate the enemy and life in a small radius for each ally.

This would also be possible between two of the same class, 2 Elementalists could create a fire roasted to do enormous damage in its wake.

8) Buff skill

Propose that each class can develop a skill of one hour duration and award a small profit, not as powerful as the consumables but customized.

The ability consist of 2 parts in their creation and can be changed at will, both parties are benefits to choosing between two lists, the first list is determined by the race, the second list is determined by the profession.

The ability does not have time to recharge or use and can be applied to oneself or another and each character can have a maximum of 2.

For example an ability of a guardian may be human.

by race. increased accuracy + length condion.

by profession. % Cure in critical damage.

Some ideas

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

Hello I will outline below some of the suggestions for the game I have in mind for some time:
Thanks for your time, I hope your opinions

1) New attributes.

I think we should extend the current attributes by adding two more, one of them would improve the rate of activation of the skills, the other would improve walking speed and recharge of the 3 support skills. It is clear that this should not be abusive I mean that you can not reach 50% but I think that for example 20% or 30% would be nice and balanced.

no idea what you mean by this, please clarify.
 

The problem of this would be on the one hand the skills that already exist as “speed”, all you have to do is instead of applying a percentage increase to be a numeric value based on the attribute that improves speed of movement in question .

we already have a few skills in the game that grant quickness, more than that would be way too much, not that activation times need improvement anyway. creating a new line of traits for what can be gotten through quickness is a silly idea in my opinion.

The elementalist would remain lame … lines to have their features like their attunements. Could be solved by placing a new function would be in attunement ground which is independent and would have abilities to weapon dependent field. For example, being in a winter field would have skills as a blizzard, snow storm, snowball … being in a jungle, tornado leaves, muddy terrain, poisonous stone … well with the land that is deemed appropriate.

the elementalist would remain lame? i dont understand. Also, having elementalist skills rely on environment would make them completely unreliable at best. Its better that skills remain constant throughout any environment so as to be more reliable.

I believe these attributes are necessary and that there are people who prefer something faster but less strong.

they arent necessary at all, considering that activation times are fast enough as is.

2) Suggested new class

I guess in the upcoming campaign will add new classes and I think this might be a good addition to what is said in paragraph one. The Chronomancer.

the chronomancer was supposed to be introduced in guild wars utopia before it became guild wars 2. So im hoping to see it in a future expansion. Though i dont think they should have space manipulation, but thats more personal opinion than anything else.

3) Doors of time travel.

As the above points are somewhat related and could be something that would serve in the plot to any of the expansions.

Propose an original way to create maps without having to totally new but applying some changes.

What I will say next may not be something that will ever truly consider but is something interesting.

I personally Orr has always intrigued since I read texts in Guild Wars 1 so for example the possibility to travel to Orr in the past and see it in its full splendor could be a starting point where your mission is to defeat charr to avoid the devastation of Orr. This would create an alternate present course affecting Orr and other locations. Therefore Orr had three maps: the past and the two parallel realities.

this is a brilliant idea in my opinion, though leave it for the expansion that chronomancers arrive. Going back in time to see Orr in it’s original glory is genius. However, two parallel realities is a bit too much. I think it would be much more worthwhile to have the players force events to happen to keep the current timeline, as time is unpredictable at best.

4) More architecture.

Personally I would have liked to meet in the game with more awesome places for perhaps 70% or more of the game is ruined. So Jenna throne is invaded by nature.

I’m talking about comparisons with games like lineage II cemetery where 20 graves were crappy as the ones in the city of humans, if not that then the cemetery is a large area with sculptures, walls, pillars in abundance, variety and some of sizes that impress.

Just honestly expected more of that in this game, however say that I value having intrinsic art.

no idea what you mean by this either. Arena Net have done an absolutely amazing job in creating the world that they have.

5) More variety in medium armor.

more variety is good, i’ll agree to that.

Some ideas

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

6) Minigames!

I propose to have mini type or types polimok board that can perform both within the game and outside of it (on mobile devices).

These games could be for example a basic chip board with simple rules and that you could play with other people. Whoever wins gets a duplicate of the opponent’s best card you choose and these chips could be exchanged for rewards of some type in the actual game.

im sorry, but no. There is a giant wonderful world out there, what’s the point of it all if you’re going to have a yu gi oh type game within guild wars 2.

7) Double elite skill

Imagine a very powerful skill but has a penalty and a requirement. The penalty is long time RECYCLING around an hour or two, and the requirement is another.

I guess so: next to the skill bar a small rectangle where the contents come from all class icons, if anyone of that sort by the icon that originally this colorless color takes that kind, yellow warrior, mesmer pink … color when pressed a warrior and the area around you get a short message to your own request to apply a double skill If yes would already be done.

For example An elementalist hiptonizador prompted to do so and would create a skill in a wide area create an earthquake that damages enemies and makes a clone of each partner.

Another example A thief asks necromancer would create a skill that envelop nearby allies for a few seconds of blades that adsorverían incapacitate the enemy and life in a small radius for each ally.

This would also be possible between two of the same class, 2 Elementalists could create a fire roasted to do enormous damage in its wake.

while interesting, no way should there be a 2 hour cooldown on any skill in the game. however, with the already implemented combo fields, asking for something like this would be a little much, especially balance wise.

8) Buff skill

Propose that each class can develop a skill of one hour duration and award a small profit, not as powerful as the consumables but customized.

The ability consist of 2 parts in their creation and can be changed at will, both parties are benefits to choosing between two lists, the first list is determined by the race, the second list is determined by the profession.

The ability does not have time to recharge or use and can be applied to oneself or another and each character can have a maximum of 2.

For example an ability of a guardian may be human.

by race. increased accuracy + length condion.

by profession. % Cure in critical damage.

no. Nothing race based. An asuran warrior should be equally as good as a norn warrior in everything. the only difference should be in the armour that they wear and the traits that they choose. There are already stats in the game, there is no need for this at all.

Some ideas

in Suggestions

Posted by: onio.6403

onio.6403

I think you have not understood the essence of what I put. First the fact that the speeds are convenient, they are worth. Power is also comfortable without uploading or vitality. Second, the other things are ideas for adapting proposals incorporating attributes of course that there are skills that improve speed.

Moreover regarding the buff if you read you can do yourself or another character and you can have 2 at a time so you can have yours and one or two others throw you, the chance is equal for all and the flexivilidad to personalize it makes not much difference.

Regarding the double skills that balance can be difficult but not impossible, especially if the use is limited both in the one at the moment.

Some ideas

in Suggestions

Posted by: jump Efflorescence fatal.3584

jump Efflorescence fatal.3584

It’s exciting to build speed attributes, because their effect on your gameplay is so readily visible. This is most likely the very reason why ANet have chosen not to include such stats—because it will make the difference between underdeveloped characters and highly-geared characters too obvious, too ugly. Speeds have been thoroughly locked down in this design, which a hard cap on speed buffs (which do not stack) and only a very limited number of build options which improve cooldowns.

As for architecture, I share your dreams! Often there is a grandeur in the concept art that fails to make it into the finished modelling effort. Those hollow old skyscrapers in the Hoelbrak artwork, for example, and those lonely gantries, they were breathtakingly mysterious. There are a lot of things that are very big in Hoelbrak but very little of the truly mysterious.

Chronomancers, well, a time-themed expansion would work so well for this game. I’d never thought of it, but visiting old Orr would be the best such opportunity! It also gives a way for the world to move on with Asura and Charr creating new technologies to bend the time-stream to their will.

I have some designs for the Chronomancer myself which I shall post later on, more of a Doctor Who-type deal. They can wield longbows and pistols and go into Bullet Time!

I propose to have mini type or types polimok board that can perform both within the game and outside of it (on mobile devices).

im sorry, but no.

I don’t see what’s unlikely about this. The developers love minigames and are trying to expand their mobile and social media presence. They’ve already infiltrated real world stores with their gem cards. Something of the sort seems like the perfect next step.

(edited by jump Efflorescence fatal.3584)

Some ideas

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

I think you have not understood the essence of what I put. First the fact that the speeds are convenient, they are worth. Power is also comfortable without uploading or vitality. Second, the other things are ideas for adapting proposals incorporating attributes of course that there are skills that improve speed.

Moreover regarding the buff if you read you can do yourself or another character and you can have 2 at a time so you can have yours and one or two others throw you, the chance is equal for all and the flexivilidad to personalize it makes not much difference.

Regarding the double skills that balance can be difficult but not impossible, especially if the use is limited both in the one at the moment.

It was very difficult reading your first post, but this i really dont understand.

for the double skills, if things are easier to balance, it leads to a lot better design for the classes, and more time can be spent on content instead of impossible balance.

I have some designs for the Chronomancer myself which I shall post later on, more of a Doctor Who-type deal. They can wield longbows and pistols and go into Bullet Time!

I propose to have mini type or types polimok board that can perform both within the game and outside of it (on mobile devices).

im sorry, but no.

I don’t see what’s unlikely about this. The developers love minigames and are trying to expand their mobile and social media presence. They’ve already infiltrated real world stores with their gem cards. Something of the sort seems like the perfect next step.

For your chronomancer, how would “bullet time” work in pve or even pvp?

and perhaps you’re right about the card games, if only because of the expansion into mobiles and smartphones.

Some ideas

in Suggestions

Posted by: onio.6403

onio.6403

The truth is that if it were possible to strike a balance doubles skills always the possibility of them just for pve. Regarding the speed and percentages which meant the first message is that such traits in a line whenever you give a point, reduces cast time by 1%. As there are 30 points as a maximum of 30.

Some ideas

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

The truth is that if it were possible to strike a balance doubles skills always the possibility of them just for pve. Regarding the speed and percentages which meant the first message is that such traits in a line whenever you give a point, reduces cast time by 1%. As there are 30 points as a maximum of 30.

again, i dont understand what you’re saying about the double balance.

as for the 30% increase, that’s way too much of an advantage for anyone to pass up. It would immediately bring up elitism into the equation, distinguishing bad players from ‘good players’.

Some ideas

in Suggestions

Posted by: onio.6403

onio.6403

First what double elite is something simple, with a simple interface (example: 8 small icons on each profession gray in color when someone close to the combo available, and with a signal as a circle when a profession combo locate someone from yours) the damage is not so unbalanced, could be compared with a catapult and added some effect and if you add that in the same area at the same time you can only use one at a time is no nonsense and I think it would be fun.

The 30% line of features with 30 points … if you happen to trigger a second to 0.7 seconds is as determinate … For my part I think is appropriate.

Some ideas

in Suggestions

Posted by: castlemanic.3198

castlemanic.3198

First what double elite is something simple, with a simple interface (example: 8 small icons on each profession gray in color when someone close to the combo available, and with a signal as a circle when a profession combo locate someone from yours) the damage is not so unbalanced, could be compared with a catapult and added some effect and if you add that in the same area at the same time you can only use one at a time is no nonsense and I think it would be fun.

The 30% line of features with 30 points … if you happen to trigger a second to 0.7 seconds is as determinate … For my part I think is appropriate.

It would be hugely unbalanced. You don’t carry around catapults with you, you find them in random locations. Simply being able to take one against say king adelburn would be a huge advantage, unless it can’t be used which results in the question what can it be used for? the combo system is simple enough as it is and effective too. Making elites combine the way you want them to would be asking for way too much.

and for mantras that have a 4 1/2 second cast time? it turns into a 3.15 second cast time, that second is invaluable, and with other skils too it would mean that everyone would need to take that trait line, and those who didnt wouldn’t be allowed to join dungeons because they can’t cast as fast as other people. Leave casting time enhancements for quickness, thats it. anything else makes it too unbalanced and it becomes necessary, not optional. and each trait line needs to be optional to make things balanced and to allow players to freely make whatever builds they want to.