(edited by DDCarvalho.2071)
Some ideas for leveling up and after
Another idea, this time for the forum.
I am sure some of these ideas are very recurring, appear every week or so.
So, what if the first thing in suggestion was a poll to vote (or rank) the improvements that are requested the most?
This way, the developers would know the best features to prioritize. and the forum posts could be used to actually discuss the better way to implement the functionality. In the forum post about some functionality, there could be subsequent polls to ask about the implementation details.
https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development
I believe this is exactly what you’re looking for – it’s a way for people to rank what they want to see most in game/improved and the dev’s are actively watching it.
I like that [part] on account bound skill points.
How about something to make this same thing for Traits.
I hate having bounds on traits for my alts.
Account bound traits meaning a level 11 character would have all 70 trait points unlocked from start?
That could be nice, but I didn’t think of that because, unlike skill points, which are used for a lot of things, trait points are only used for traits, and every character can only have 70 in total.
But sure, ArenaNet could sell the ability to unlock all them from the start. I could probably pay for 200-400 gems for that.
About the collaborative development thread, I think that thread is more for feedback than proper ranking of priorities.
Also, I think a poll with selection boxes would reduce the barrier to participation (for us) and be easier to process (for the devs).
Your idea about consuming the Map of exploration is a good idea imo.
Tons of people have asked many time for ways around having to map explore their alts after they got their first 100%. The fact that the Gift is the consumable basically means they did explore at least one. There punishment (-one Gift) seems like a fair cost since they are being “helped” with their exploration towards 2 more Gifts.
I also like the idea that you suggested it only reveals 1/3 of the waypoints not all of them. Granted I would say 1/2 would be fair seeing as how you get 2 gifts every 100% so using one would give you the first ~250 wps and using a second will unlock the next ~250 wps. The waypoints would be of corse in a list/order by the level of the area/map.
Overall it seems like a reasonable solution that doesn’t involve adding a completely new system for those “lazy” people who don’t want to map explore with their alts. So kudos to the one who thought of the idea best one I’ve seen yet on the matter using the Gifts like that.
One last note on the matter, I personally wouldn’t use it just because I enjoy map exploring. However for those that don’t wish to explore on every character this would be a viable way for them to get those key wps they want without the hassle of running though all the maps a second time, and I don’t feel cheated in the slightest since I choose not to go that route.
(edited by Shades.4572)
Thanks!
I like exploring the map too, but for Living World events like the Scarlet invasions, it was very important to have a lot of waypoints in your alts if you wanted to use the opportunity to level up them (and I think it was a great opportunity for level up, while I didn’t use it at the time). But that particular event required a lot of mobility, because it happened in 13 maps and the events spawned in the whole map.
That’s why I imagined 1/3 of the waypoints of every map. By knowing these waypoints, you could discover the rest of them easily by exploring. I also consider that the Gifts would unlock waypoints, but not vistas or POIs, in other words, there would be a lot of work left to get a new world complete. It just would be more convenient.