Some ideas for leveling up and after

Some ideas for leveling up and after

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Posted by: DDCarvalho.2071

DDCarvalho.2071

There are some ideas I have for enjoying more the game after the first character attains a completion, being it level 80 or world completion.

1) After getting to level 80, all subsequent levels award the player with a “Level-up tonic”, which is account bound. This tonic can be consumed by a low level character to gain one level, but a tonic can only be drinked every 30 minutes (to guarantee the person still has to learn his profession to get to level 80).
If you wanna spice it up, can make the tonic give the person 1% XP each 30 seconds, even if the person is standing still. THis still gets to 1 level for 30 minutes.

2) Let’s face, skill points are getting each day closer to an account-bound currency. It’s even used to buy stuff with the Mystic Forge lady, and the scrolls of Knowledge already made it partially account-bound. Why not make the conversion once and for all? This way, a new char can buy all skills he wants and try all play styles without this artificial barrier. Scrolls already help in this purpose, but having all my 500+ skill points available for all characters would be better.

3) After world complete, we get 2 “Gifts of Exploration”, right? It would be nice to be able to consume one in another character and get discovery for 1/3 of the waypoints of all maps. That wouldn’t be a second world complete, but could help a lot with Guild Missions and Living Story.

4) After getting to level 80, it would be nice to have a difficult content that unblocks dual-speccing, I mean, the ability to change between 2 sets of traits (and 2 sets of utility/elite skills) out of combat. For people that change between 2 roles frequently (solo PvE vs. Group dungeon) that could save a bit of time and hassle. It would be a very valuable ability, but not essential, that’s why I would put it under a very difficult challenge.

What do you think?

(edited by DDCarvalho.2071)

Some ideas for leveling up and after

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Posted by: DDCarvalho.2071

DDCarvalho.2071

Another idea, this time for the forum.
I am sure some of these ideas are very recurring, appear every week or so.
So, what if the first thing in suggestion was a poll to vote (or rank) the improvements that are requested the most?
This way, the developers would know the best features to prioritize. and the forum posts could be used to actually discuss the better way to implement the functionality. In the forum post about some functionality, there could be subsequent polls to ask about the implementation details.

Some ideas for leveling up and after

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Posted by: FlamingFoxx.1305

FlamingFoxx.1305

https://forum-en.gw2archive.eu/forum/game/gw2/Collaborative-Development
I believe this is exactly what you’re looking for – it’s a way for people to rank what they want to see most in game/improved and the dev’s are actively watching it.

Some ideas for leveling up and after

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Posted by: Knighthonor.4061

Knighthonor.4061

I like that [part] on account bound skill points.

How about something to make this same thing for Traits.

I hate having bounds on traits for my alts.

Some ideas for leveling up and after

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Posted by: DDCarvalho.2071

DDCarvalho.2071

Account bound traits meaning a level 11 character would have all 70 trait points unlocked from start?
That could be nice, but I didn’t think of that because, unlike skill points, which are used for a lot of things, trait points are only used for traits, and every character can only have 70 in total.
But sure, ArenaNet could sell the ability to unlock all them from the start. I could probably pay for 200-400 gems for that.

Some ideas for leveling up and after

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Posted by: DDCarvalho.2071

DDCarvalho.2071

About the collaborative development thread, I think that thread is more for feedback than proper ranking of priorities.
Also, I think a poll with selection boxes would reduce the barrier to participation (for us) and be easier to process (for the devs).

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Posted by: Shades.4572

Shades.4572

Your idea about consuming the Map of exploration is a good idea imo.

Tons of people have asked many time for ways around having to map explore their alts after they got their first 100%. The fact that the Gift is the consumable basically means they did explore at least one. There punishment (-one Gift) seems like a fair cost since they are being “helped” with their exploration towards 2 more Gifts.

I also like the idea that you suggested it only reveals 1/3 of the waypoints not all of them. Granted I would say 1/2 would be fair seeing as how you get 2 gifts every 100% so using one would give you the first ~250 wps and using a second will unlock the next ~250 wps. The waypoints would be of corse in a list/order by the level of the area/map.

Overall it seems like a reasonable solution that doesn’t involve adding a completely new system for those “lazy” people who don’t want to map explore with their alts. So kudos to the one who thought of the idea best one I’ve seen yet on the matter using the Gifts like that.

One last note on the matter, I personally wouldn’t use it just because I enjoy map exploring. However for those that don’t wish to explore on every character this would be a viable way for them to get those key wps they want without the hassle of running though all the maps a second time, and I don’t feel cheated in the slightest since I choose not to go that route.

(edited by Shades.4572)

Some ideas for leveling up and after

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Posted by: DDCarvalho.2071

DDCarvalho.2071

Thanks!
I like exploring the map too, but for Living World events like the Scarlet invasions, it was very important to have a lot of waypoints in your alts if you wanted to use the opportunity to level up them (and I think it was a great opportunity for level up, while I didn’t use it at the time). But that particular event required a lot of mobility, because it happened in 13 maps and the events spawned in the whole map.
That’s why I imagined 1/3 of the waypoints of every map. By knowing these waypoints, you could discover the rest of them easily by exploring. I also consider that the Gifts would unlock waypoints, but not vistas or POIs, in other words, there would be a lot of work left to get a new world complete. It just would be more convenient.