Spend influence and merit points to upgrade core defence components.
Members can contribute using gold, karma and their crafting professions for decorative components, even rare themed decorative items using dungeon tokens.
Option for open house to public or closed to members only.
Free global return Waypoint, upgrades for Asura gates/portals to popular locations.
Guild raids!
Cost nothing to defend but minimum two defence (1/2 hr each) per week else slots would be randomly allocated the following week. Influence and merit rewards for successful defence.
Cost influence to activate and book attack slot on other guild’s defence. Limited to 1 attack on any guild per month (No attacking same guild over and over).
Guild ranking and tier sorting. Attacks and defences occur by tiers.
Rewards on successful attacks based upon tier and wealth of defending guild (depending upon upgrades and deco).
Anti Spy & Saboteur WvW Measures
A Red-flag (dunce hat) feature where players can flag another team/server member for antisocial behaviour.
Once 10 flags are received, this red-flag (or dunce cap of shame) would pop-up over the head of the offending character, and he/she would not be able to do the following for 1 hour:
1. draw resources
2. plant siege
3. use siege
4. activate traps
5. see/talk in team/map chat
6. view location of commander icons
7. activate commander icon / pin up
8. siege that they have placed can be destroyed by own team members
Supreme Commander
Benefit:
Red Pin Icon
Ability to pick-up and relocate siege placements (rams, arrowcarts, ballistas, catapults)
Ability to destroy own team’s siege placements
Ability to draw (freehand/insert text) battle plans to appear on everyone’s map
Team/Map chat in different colour/font
Cost:
Player must already be an existing commander
Collect 500 individual player votes (Each account can only vote once per month)