Ok, make waypoints on the map screen glow brighter the more players are within radius of it.
Sometimes during these dynamic quest lines have something different happen, like a 30% chance fate takes a different turn and a dragon appears, or the story plays out differently, or a giant monster appears. I’m thinking like sometimes in the maw line the svanir shaman quickly finishes the ritual and you have to fight him and the giant ice monster. Dunno.
Have different attack animations between certain weapons?
The world is starting to get more populated, but we need more giants. there needs to be some more variation in the enemy and npc types, and I think it’s about time we considered visible armor damage.
Norns are so big now but I don’t feel big when I play, the ground needs to rumble, when I move I need to feel that bulk somehow, I’m sure you’ll think of something.
Thief should be able to bribe an enemy to fight on his side until it dies.
Maybe think about limbs and body part animations?
I like how the svanir spawn by kind of falling in it looks more cinematic but there should be more stylized and varied deaths
All in all a tremendous buildup Ijust really hope you continue adding and creating variation and randomness so I don’t become a maw doing zombie.
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