Hello, then write about some ideas I’ve had, and I hope you like your opinion
1.To improve the forum:
Sometimes people get tired of writing an opinion about an idea or comment in the forum, so I propose to collect good data readers can vote every idea of ??a message can view the number of voters and punctuation , for example from 1 to 10.
2. Incorporate lights dusk and dawn, is very artificial shift from night to day as in the game, much worse in other games such failures are not that take away a lot of realism. Also would be nice to incorporate a clock in the game that allows you to view the time “in the game”, not the actual time.
3. Allow free screen interface and data, ie that can hide the antics of damage / healing, reduce the opacity of the minimap, allowing total concealment names except “click” on something or someone in question and not as it is now that even when selecting your concealment, the names appear to be close.
4. Más diseños de transmutación para armaduras y mejorar la sistematica. El actual sistema de diseño en trajes para combate es muy escaso y el sistema es mucho peor que en guild wars 1, no pido que sea un traje para toda la cuenta pero si por lo menos que no tengas que transmutar toda una armadura si te gusta sino que puedas optar a ponerlo y quitarlo sin perder la skin de tu armadura y tener opción de elegir entre los que tuvieses para un mismo personaje.
5. Skills to swim. I think that should be incorporated when swimming skills, perhaps just like when you’re killed four and require no weapon. It would be fun and could lead to new mob that are not only swim and dive.
6. Improved interface crafts. When you make something concrete is often difficult to find. I propose a more visual interface, for example if you gunsmith that appear on the home screen icons with a picture of the corresponding category, shields, swords, daggers, refinement … and within each of these categories would change the window to see what you can make classified according to their rarity; masterpiece, exotic, exceptional …
7. As I have read in more than one post, incorporate creative crafts you can enhance the look of the character and make your own armor.
8. Incorporate attributes of speed to use skills and speed of movement that can be improved in a new line of features. Also incorporate them into weapons, armor and accessories.
9. That future dungeons where there are no spaces between combat so small, it is very annoying and not seen anything from the small space and the skins of skills. Also you can zoom the camera more.
10. Allow duels between 2 characters anywhere and give pvp points.
11. New race. If in the future it incorporates a new, original would not be as humanoid as is typical in all games. One idea would be a race of beings similar to air elemental and varied each other to create and where his weapon or armor is not attached to your physical body but orbiting.
12. Audio. Randomness of customizable soundtracks still do well even when putting a short audio track without sound first, and this is done in the source folder or playlist created. Solution: put an arrow on the interface to change songs and skip this if desired. You could add a folder to the dungeons audio since there no custom soundtrack works, except the battles. Many chiefs also reproduce the normal battle instead of the boss battle. That may have the option of changing music but only’re fighting a mob, some of us like the music always action in battle. This is very low when you pve maps.
13. That can enter the dungeon collectibles in a space similar to the materials but higher capacity (at least 500) and accessing it from the inventory.
14. Access from the storage inventory minipets.
15. In the future add some map pve / pve where you occupy the side depends on your order (whispers, vigil, priory). To qualify for weapons and armor of other orders, for if you like some think the only reason you chose that order (knowing the history of the game in the 3 possibilities).
16. Propulsion. That can add this item to your backpack or accessory and allows you to fly in certain areas where you can access high buildings, towers, floating islands ect. Also incorporate weapons and abilities for the flight.
(edited by onio.6403)