(edited by Taemek.1602)
Some suggestions to fix WvW.
Agree on all points.
Oh I forgot one, put Finish Them! on a cool down, being able to spam it is just rediculous.
I can see where you are coming from with all of these points. I will, however, also say that you probably won’t see all of these changes. I believe the primary issue is the massive server transfers of zerg guilds.
[FcTR] on Maguuma
Nothing is stopping these guilds from doing this again and its completely wrecked the point system they use to determine what servers fall into what ranks. Take HoD for example, because our points are so far inflated now, we won’t fall into a balanced line up based of our current active WvW population for another month, people are simply not going to put up with a 10 to 1 ratio in WvW for a month to maybe become balanced.
If nothing is done, these guilds will simply repeat the process again at the end of this rotation and make sure they don’t land in Tier 1 versing guilds of the same nature. They will make sure they are always roflstomping servers with little to no effort based solely upon numbers.
If they don’t merge the servers and reset the point system, nothing will save WvW for this game. They can redesign it all they like, at the end of the day, someone will feel shafted. Merges at this point to balance servers out + locking server transfers is enivetiable. Most of us who have been playing RvR based MMORPG’s for the past 10+ years have seen the repurcusions of these issues, and it generally ends up in a what could of been a great game, destroyed by poor decision making.
You have to also take into consideration, that most of these guilds WvW simply to control the other side, that is thier incentive. You can’t offer them anything to move to another server. Xp, items, higher drop rates etc etc all mean moot when they already have the best gear anyways, so what will be the incentive to get these zerg guilds to put a flat spot in a wheel that already works to filter back out to balance servers? Nothing at the end of the day, merges will fix that and server transfer locks will stop them. Arenanet can then simply reset the points, based of population on said servers, line up a set of new WvW servers and go at it.
There is no need to simply reinvent the wheel imho and ask anyone who is in the position of not being on a zerg side and they will most likely agree 100% with all the above.
Taemek, your suggestions would make a lot more sense if WVW was isolated from the rest of the game. It isn’t.
for #1, so you would say to those people who have friends on multiple servers that they can’t play with some of them because of WVW, even if they have never touched it themselves?
for #3, what about servers with high PVE and low WVW activity? should people be crowded out because they don’t put a good enough show in WVW?
Taemek, your suggestions would make a lot more sense if WVW was isolated from the rest of the game. It isn’t.
for #1, so you would say to those people who have friends on multiple servers that they can’t play with some of them because of WVW, even if they have never touched it themselves?
Makes no sense but I will try and make sense out of it.
For starters WvW is isolated from the rest of the game…….90% of the game is not WvW, only 5% of it is with the other 5% being sPvP.
How does locking server transfers to fix the unblanaced issue have anything to do with people not being able to play with thier friends because they don’t WvW? I don’t think you are reading it correctly or you are misunderstanding the terminology behind it all.
for #3, what about servers with high PVE and low WVW activity? should people be crowded out because they don’t put a good enough show in WVW?
What about it? Thats why we have a tier based system based on total points, which we have right now. What I am asking here infact helps servers faster and more accurately fall into place then the current system we have. So, we reset all servers back to zero and Arenanet balance servers out by merges and population. They then, using thier abundance of statistical data they would of gathered by now to determine what servers fall into what line ups for a 2 week WvW rotation. At the end of that rotation, your server is placed into a tier that more suits where it should be.
This however will only work if they lock character transfers, because again, let me spell it out, if it doesn’t get locked, guilds will just server hop from server to server and make sure they always remain in a lower tier to avoid a heavy, heated and exhausting 2 week battle rotation to maintain a tier 1 status with another Zerg. They will continue to do this until the games popualtions morale has been destroyed and people start quitting, which has already begun, if you haven’t noticed the amout of threads about it in the WvW section.
So what I suggest, pulls us all into line in 2 weeks, rather then wait for the best part of 2 months for some servers to balance out because of our grousely inflated points thanks to these guilds being allowed to simply, run a muck.
Not to be harsh or anything, show me a game in the past 4 years that hasn’t had server locks based of population? You should be glad here in GW2 that the servers are only locked during certain times of the day and not based of total accounts like some in the past, so if your friend truely wants to get on that server, you tell them what time of the day to log in and transfer and walla, they get in. Populations pan out after 6 months anyways and if you try to use the excuse but what if he/she wants to join in 6 months time, np, most servers have room by then anyways.
All in all, you can’t please everyone and sometimes, people miss out if they don’t start at the beginning. Our guild has had alot of people miss out in the past because they choose to start a game late with us because they were busy playing another game and didn’t want to relocate to the game we were playing, that unfortunately is just how the cookie crumbles, but we always end up getting them into the server, might just take an extra week or 2.
The short answer is, PvE heavy servers will not be effected by this other then being placed where they should be quicker in terms of total points. It’s not about population ingame or how many you have in the instances, it is about total points aquired, so if your PvE heavy servers gets low points, they simply go up against other likewise PvE heavy servers with low points. Again, this is how the current system is actually set up.
(edited by Taemek.1602)
I guess it’s easier for majority of the player base to whine rather then participate in a civil and constructive manner in todays generation of gamers…..